AppleWin/source/frontends/common2/resources.cpp

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#include "StdAfx.h"
#include "frontends/common2/resources.h"
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <libgen.h>
#include "Log.h"
#include "config.h"
namespace
{
bool dirExists(const std::string & folder)
{
struct stat stdbuf;
if (stat(folder.c_str(), &stdbuf) == 0 && S_ISDIR(stdbuf.st_mode))
{
return true;
}
else
{
return false;
}
}
std::string getResourcePathImpl()
{
std::vector<std::string> paths;
char self[1024] = {0};
const int ch = readlink("/proc/self/exe", self, sizeof(self));
if (ch != -1)
{
const char * path = dirname(self);
// case 1: run from the build folder
paths.emplace_back(std::string(path) + '/'+ ROOT_PATH);
// case 2: run from the installation folder
paths.emplace_back(std::string(path) + '/'+ SHARE_PATH);
}
// case 3: use the source folder
paths.emplace_back(CMAKE_SOURCE_DIR);
for (const std::string & path : paths)
{
const std::string resourcePath = path + "/resource/";
if (dirExists(resourcePath))
{
return resourcePath;
}
}
throw std::runtime_error("Cannot found the resource path");
}
}
const std::string & getResourcePath()
{
static const std::string path = getResourcePathImpl();
return path;
}
HRSRC FindResource(void *, const char * filename, const char *)
{
HRSRC result;
if (filename)
{
const std::string path = getResourcePath() + filename;
int fd = open(path.c_str(), O_RDONLY);
if (fd != -1)
{
struct stat stdbuf;
if ((fstat(fd, &stdbuf) == 0) && S_ISREG(stdbuf.st_mode))
{
const off_t size = stdbuf.st_size;
result.data.resize(size);
ssize_t rd = read(fd, result.data.data(), size);
}
close(fd);
}
}
if (result.data.empty())
{
LogFileOutput("FindResource: could not load resource %s\n", filename);
}
return result;
}