AppleWin/source/frontends/common2/speed.cpp

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#include "frontends/common2/speed.h"
#include "StdAfx.h"
#include "CPU.h"
#include "AppleWin.h"
Speed::Speed()
: myStartTime(std::chrono::steady_clock::now())
, myStartCycles(g_nCumulativeCycles)
{
}
size_t Speed::getCyclesTillNext(const size_t milliseconds) const
{
const uint64_t currentCycles = g_nCumulativeCycles;
const auto currentTime = std::chrono::steady_clock::now();
const auto currentDelta = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - myStartTime).count();
// target the next time we will be called
const auto targetDeltaInMillis = currentDelta + milliseconds;
const uint64_t targetCycles = static_cast<uint64_t>(targetDeltaInMillis * g_fCurrentCLK6502 * 1.0e-3) + myStartCycles;
if (targetCycles > currentCycles)
{
// number of cycles to fill this period
const uint64_t cyclesToExecute = targetCycles - currentCycles;
return cyclesToExecute;
}
else
{
// we got ahead, nothing to do this time
// CpuExecute will still execute 1 instruction, which does not cause any issues
return 0;
}
}