AppleWin/source/frontends/sa2/emulator.h

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#pragma once
#include <SDL.h>
#include <memory>
#include "frontends/common2/speed.h"
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture
);
void execute(const size_t milliseconds);
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void refreshVideo();
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SDL_Rect updateTexture();
void refreshVideo(const SDL_Rect & rect);
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDL_Window> myWindow;
const std::shared_ptr<SDL_Renderer> myRenderer;
const std::shared_ptr<SDL_Texture> myTexture;
int myMultiplier;
bool myFullscreen;
Speed mySpeed;
};