AppleWin/source/linux/interface.h

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1.4 KiB
C
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#pragma once
#include "linux/windows/wincompat.h"
#include "linux/windows/dsound.h"
#include "linux/windows/resources.h"
#include "linux/windows/bitmap.h"
#include <string>
// Resources
HRSRC FindResource(void *, const char * filename, const char *);
// Bitmap
HBITMAP LoadBitmap(HINSTANCE hInstance, const char * filename);
LONG GetBitmapBits(HBITMAP hbit, LONG cb, LPVOID lpvBits);
// Frame
void FrameDrawDiskLEDS(HDC x);
void FrameDrawDiskStatus(HDC x);
void FrameRefreshStatus(int x, bool);
// Keyboard
BYTE KeybGetKeycode ();
BYTE KeybReadData();
BYTE KeybReadFlag();
// Joystick
BYTE JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles);
BYTE JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles);
void JoyResetPosition(ULONG uExecutedCycles);
// Registry
BOOL RegLoadString (LPCTSTR section, LPCTSTR key, BOOL peruser, LPTSTR buffer, DWORD chars);
BOOL RegLoadValue (LPCTSTR section, LPCTSTR key, BOOL peruser, DWORD *value);
BOOL RegLoadValue (LPCTSTR section, LPCTSTR key, BOOL peruser, BOOL *value);
void RegSaveString (LPCTSTR section, LPCTSTR key, BOOL peruser, LPCTSTR buffer);
void RegSaveValue (LPCTSTR section, LPCTSTR key, BOOL peruser, DWORD value);
// MessageBox
int MessageBox(HWND, const char * text, const char * caption, UINT type);
// Mockingboard
void registerSoundBuffer(IDirectSoundBuffer * buffer);
void unregisterSoundBuffer(IDirectSoundBuffer * buffer);