AppleWin/source/frontends/sdl/imgui/image.h

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#pragma once
#include <cstddef>
#include "frontends/sdl/imgui/gles.h"
void allocateTexture(GLuint texture, size_t width, size_t height);
void loadTextureFromData(GLuint texture, const uint8_t * data, size_t width, size_t height, size_t pitch);