AppleWin/source/frontends/sdl/imgui/sdlsettings.h

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#pragma once
#include "frontends/sdl/imgui/gles.h"
#include "frontends/sdl/sdirectsound.h"
namespace sa2
{
class SDLFrame;
class ImGuiSettings
{
public:
void show(SDLFrame* frame);
float drawMenuBar();
bool windowed = false;
private:
bool myShowDemo = false;
bool myShowSettings = false;
bool myShowMemory = false;
bool myShowDebugger = false;
bool mySyncCPU = true;
bool myShowAbout = false;
int myStepCycles = 0;
int mySpeakerVolume;
int myMockingboardVolume;
MemoryEditor myMainMemoryEditor;
MemoryEditor myAuxMemoryEditor;
std::vector<SoundInfo> myAudioInfo;
void showSettings(SDLFrame* frame);
void showDebugger(SDLFrame* frame);
void showMemory();
void showAboutWindow();
void drawDisassemblyTable();
void drawConsole();
};
}