AppleWin/source/frontends/ncurses/colors.cpp

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#include "frontends/ncurses/colors.h"
#include <ncurses.h>
#include <cmath>
namespace
{
enum Color {
BLACK,
DEEP_RED,
DARK_BLUE,
MAGENTA,
DARK_GREEN,
DARK_GRAY,
BLUE,
LIGHT_BLUE,
BROWN,
ORANGE,
LIGHT_GRAY,
PINK,
GREEN,
YELLOW,
AQUA,
WHITE
};
// input 0..255
// output 0..1000
int scaleRGB(int rgb)
{
return rgb * 1000 / 255;
}
}
#define SETFRAMECOLOR(c, r, g, b) init_color(firstColor + Color::c, scaleRGB(r), scaleRGB(g), scaleRGB(b));
GraphicsColors::GraphicsColors(const int firstColor, const int firstPair, const int numberOfGreys)
: myNumberOfGRColors(16), myNumberOfGreys(numberOfGreys)
{
has_colors();
start_color();
can_change_color();
SETFRAMECOLOR(BLACK, 0x00,0x00,0x00); // 0
SETFRAMECOLOR(DEEP_RED, 0x9D,0x09,0x66); // 0xD0,0x00,0x30 -> Linards Tweaked 0x9D,0x09,0x66
SETFRAMECOLOR(DARK_BLUE, 0x00,0x00,0x80); // 4 // not used
SETFRAMECOLOR(MAGENTA, 0xC7,0x34,0xFF); // FD Linards Tweaked 0xFF,0x00,0xFF -> 0xC7,0x34,0xFF
SETFRAMECOLOR(DARK_GREEN, 0x00,0x80,0x00); // 2 // not used
SETFRAMECOLOR(DARK_GRAY, 0x80,0x80,0x80); // F8
SETFRAMECOLOR(BLUE, 0x0D,0xA1,0xFF); // FC Linards Tweaked 0x00,0x00,0xFF -> 0x0D,0xA1,0xFF
SETFRAMECOLOR(LIGHT_BLUE,0xAA,0xAA,0xFF); // 0x60,0xA0,0xFF -> Linards Tweaked 0xAA,0xAA,0xFF
SETFRAMECOLOR(BROWN, 0x55,0x55,0x00); // 0x80,0x50,0x00 -> Linards Tweaked 0x55,0x55,0x00
SETFRAMECOLOR(ORANGE, 0xF2,0x5E,0x00); // 0xFF,0x80,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(LIGHT_GRAY, 0xC0,0xC0,0xC0); // 7 // GR: COLOR=10
SETFRAMECOLOR(PINK, 0xFF,0x89,0xE5); // 0xFF,0x90,0x80 -> Linards Tweaked 0xFF,0x89,0xE5
SETFRAMECOLOR(GREEN, 0x38,0xCB,0x00); // FA Linards Tweaked 0x00,0xFF,0x00 -> 0x38,0xCB,0x00
SETFRAMECOLOR(YELLOW, 0xD5,0xD5,0x1A); // FB Linards Tweaked 0xFF,0xFF,0x00 -> 0xD5,0xD5,0x1A
SETFRAMECOLOR(AQUA, 0x62,0xF6,0x99); // 0x40,0xFF,0x90 -> Linards Tweaked 0x62,0xF6,0x99
SETFRAMECOLOR(WHITE, 0xFF,0xFF,0xFF); // FF
int baseColor = firstColor;
int basePair = firstPair;
myFirstGRPair = basePair;
for (size_t i = 0; i < myNumberOfGRColors; ++i)
{
const int fg = firstColor + i;
for (size_t j = 0; j < myNumberOfGRColors; ++j)
{
const int bg = firstColor + j;
const int pair = myFirstGRPair + i * myNumberOfGRColors + j;
init_pair(pair, fg, bg);
}
}
baseColor += myNumberOfGRColors;
basePair += myNumberOfGRColors * myNumberOfGRColors;
myFirstHGRPair = basePair;
for (size_t i = 0; i < myNumberOfGreys; ++i)
{
const int color = baseColor + i;
const int grey = 1000 * i / (myNumberOfGreys - 1);
init_color(color, grey, grey, grey);
}
for (size_t i = 0; i < myNumberOfGreys; ++i)
{
const int fg = baseColor + i;
for (size_t j = 0; j < myNumberOfGreys; ++j)
{
const int bg = baseColor + j;
const int pair = basePair + i * myNumberOfGreys + j;
init_pair(pair, fg, bg);
}
}
}
int GraphicsColors::getPair(int color) const
{
const int fg = color & 0x0f;
const int bg = color >> 4;
const int pair = myFirstGRPair + fg * myNumberOfGRColors + bg;
return pair;
}
int GraphicsColors::getGrey(double foreground, double background) const
{
const int fg = std::nearbyint((myNumberOfGreys - 1) * foreground);
const int bg = std::nearbyint((myNumberOfGreys - 1) * background);
const int basePair = myFirstHGRPair;
const int pair = basePair + fg * myNumberOfGreys + bg;
return pair;
}