AppleWin/source/frontends/qapple/qapple.cpp

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#include "qapple.h"
#include "StdAfx.h"
#include "Common.h"
#include "Applewin.h"
#include "Disk.h"
#include "Harddisk.h"
#include "Log.h"
#include "CPU.h"
#include "Frame.h"
#include "Memory.h"
#include "MouseInterface.h"
#include "ParallelPrinter.h"
#include "Video.h"
#include "SaveState.h"
#include "linux/data.h"
#include "linux/benchmark.h"
#include "emulator.h"
#include "memorycontainer.h"
#include "configuration.h"
#include <QMdiSubWindow>
#include <QMessageBox>
#include <QFileDialog>
namespace
{
void initialiseEmulator()
{
g_fh = fopen("/tmp/applewin.txt", "w");
setbuf(g_fh, NULL);
LogFileOutput("Initialisation\n");
ImageInitialize();
DiskInitialize();
}
/* In AppleWin there are 3 ways to reset the emulator
*
* 1) Hardware Change: it leaves the EnterMessageLoop() function
* 2) ResetMachineState()
* 3) CtrlReset()
*
* Here we implement something similar to 1)
*
*/
void startEmulator(QWidget * window)
{
LoadConfiguration();
CheckCpu();
SetWindowTitle();
window->setWindowTitle(g_pAppTitle);
FrameRefreshStatus(DRAW_LEDS | DRAW_BUTTON_DRIVES);
MemInitialize();
VideoInitialize();
DiskReset();
HD_Reset();
}
void stopEmulator()
{
sg_Mouse.Uninitialize();
sg_Mouse.Reset();
MemDestroy();
}
void uninitialiseEmulator()
{
HD_Destroy();
PrintDestroy();
CpuDestroy();
DiskDestroy();
ImageDestroy();
}
}
void FrameDrawDiskLEDS(HDC)
{
}
void FrameDrawDiskStatus(HDC)
{
}
void FrameRefreshStatus(int, bool)
{
}
// Speaker
BYTE __stdcall SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
{
Q_UNUSED(pc)
Q_UNUSED(addr)
Q_UNUSED(bWrite)
Q_UNUSED(d)
Q_UNUSED(nCyclesLeft)
return 0;
}
void VideoInitialize() {}
// MessageBox
int MessageBox(HWND, const char * text, const char * caption, UINT type)
{
QMessageBox::StandardButtons buttons = QMessageBox::Ok;
if (type & MB_YESNO)
{
buttons = QMessageBox::Yes | QMessageBox::No;
}
else if (type & MB_YESNOCANCEL)
{
buttons = QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel;
}
QMessageBox::StandardButton result = QMessageBox::information(nullptr, caption, text, buttons);
switch (result)
{
case QMessageBox::Ok:
return IDOK;
case QMessageBox::Yes:
return IDYES;
case QMessageBox::No:
return IDNO;
case QMessageBox::Cancel:
return IDCANCEL;
default:
return IDOK;
}
}
QApple::QApple(QWidget *parent) :
QMainWindow(parent), myTimerID(0), myPreferences(this)
{
setupUi(this);
actionStart->setIcon(style()->standardIcon(QStyle::SP_MediaPlay));
actionPause->setIcon(style()->standardIcon(QStyle::SP_MediaPause));
actionReboot->setIcon(style()->standardIcon(QStyle::SP_MediaSkipBackward));
actionSave_state->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
actionLoad_state->setIcon(style()->standardIcon(QStyle::SP_DialogOpenButton));
myEmulator = new Emulator(mdiArea);
myEmulatorWindow = mdiArea->addSubWindow(myEmulator, Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint);
myMSGap = 5;
on_actionPause_triggered();
initialiseEmulator();
startEmulator(myEmulatorWindow);
}
void QApple::closeEvent(QCloseEvent *)
{
stopTimer();
uninitialiseEmulator();
}
void QApple::on_timer()
{
const qint64 elapsed = myElapsedTimer.restart();
const double fUsecPerSec = 1.e6;
const UINT nExecutionPeriodUsec = 1000 * elapsed;
const double fExecutionPeriodClks = g_fCurrentCLK6502 * ((double)nExecutionPeriodUsec / fUsecPerSec);
const DWORD uCyclesToExecute = fExecutionPeriodClks;
const bool bVideoUpdate = false;
do
{
const DWORD uActualCyclesExecuted = CpuExecute(uCyclesToExecute, bVideoUpdate);
g_dwCyclesThisFrame += uActualCyclesExecuted;
if (g_dwCyclesThisFrame >= dwClksPerFrame)
{
g_dwCyclesThisFrame -= dwClksPerFrame;
myEmulator->updateVideo();
}
}
while (DiskIsSpinning());
}
void QApple::stopTimer()
{
if (myTimerID)
{
killTimer(myTimerID);
myTimerID = 0;
}
}
void QApple::on_actionStart_triggered()
{
// always restart with the same timer gap that was last used
myTimerID = startTimer(myMSGap, Qt::PreciseTimer);
myElapsedTimer.start();
actionPause->setEnabled(true);
actionStart->setEnabled(false);
}
void QApple::on_actionPause_triggered()
{
stopTimer();
actionPause->setEnabled(false);
actionStart->setEnabled(true);
}
void QApple::on_actionX1_triggered()
{
myEmulator->setZoom(myEmulatorWindow, 1);
}
void QApple::on_actionX2_triggered()
{
myEmulator->setZoom(myEmulatorWindow, 2);
}
void QApple::on_action4_3_triggered()
{
myEmulator->set43AspectRatio(myEmulatorWindow);
}
void QApple::on_actionReboot_triggered()
{
emit endEmulator();
stopEmulator();
startEmulator(myEmulatorWindow);
myEmulatorWindow->setWindowTitle(g_pAppTitle);
myEmulator->updateVideo();
}
void QApple::on_actionBenchmark_triggered()
{
// call repaint as we really want to for a paintEvent() so we can time it properly
// if video is based on OpenGLWidget, this is not enough though,
// and benchmark results are bad.
VideoBenchmark([this]() { myEmulator->repaintVideo(); });
on_actionReboot_triggered();
}
void QApple::timerEvent(QTimerEvent *)
{
on_timer();
}
void QApple::on_actionMemory_triggered()
{
MemoryContainer * container = new MemoryContainer(mdiArea);
QMdiSubWindow * window = mdiArea->addSubWindow(container);
// need to close as it points to old memory
connect(this, SIGNAL(endEmulator()), window, SLOT(close()));
window->setWindowTitle("Memory viewer");
window->show();
}
void QApple::on_actionOptions_triggered()
{
const Preferences::Data currentOptions = getCurrentOptions(myGamepad);
QSettings settings; // the function will "modify" it
myPreferences.setup(currentOptions, settings);
if (myPreferences.exec())
{
const Preferences::Data newOptions = myPreferences.getData();
setNewOptions(currentOptions, newOptions, myGamepad);
}
}
void QApple::on_actionSave_state_triggered()
{
Snapshot_SaveState();
}
void QApple::on_actionLoad_state_triggered()
{
emit endEmulator();
Snapshot_LoadState();
myEmulatorWindow->setWindowTitle(g_pAppTitle);
myEmulator->updateVideo();
}
void QApple::on_actionAbout_Qt_triggered()
{
QMessageBox::aboutQt(this);
}
void QApple::on_actionAbout_triggered()
{
QMessageBox::about(this, QApplication::applicationName(), "Apple ][ emulator\n\nBased on AppleWin\n");
}
QString getImageFilename()
{
QString filenameTemplate = getScreenshotTemplate();
static size_t counter = 0;
const size_t maximum = 10000;
while (counter < maximum)
{
const QString filename = filenameTemplate.arg(counter, 5, 10, QChar('0'));
if (!QFile(filename).exists())
{
return filename;
}
++counter;
}
return QString();
}
void QApple::on_actionScreenshot_triggered()
{
const QString filename = getImageFilename();
if (filename.isEmpty())
{
QMessageBox::warning(this, "Screenshot", "Cannot determine the screenshot filename.");
}
else
{
const bool ok = myEmulator->getScreen().save(filename);
if (!ok)
{
const QString message = QString::fromUtf8("Cannot save screenshot to %1").arg(filename);
QMessageBox::warning(this, "Screenshot", message);
}
}
}