AppleWin/source/frontends/sdl/sdlframe.h

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#pragma once
#include "frontends/common2/commonframe.h"
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#include <SDL.h>
class EmulatorOptions;
class SDLFrame : public CommonFrame
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{
public:
SDLFrame(const EmulatorOptions & options);
void VideoPresentScreen() override;
void FrameRefreshStatus(int drawflags) override;
int FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType) override;
void GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits) override;
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void UpdateTexture();
void RenderPresent();
const std::shared_ptr<SDL_Window> & GetWindow() const;
private:
void SetApplicationIcon();
SDL_Rect myRect;
int myPitch;
std::shared_ptr<SDL_Window> myWindow;
std::shared_ptr<SDL_Renderer> myRenderer;
std::shared_ptr<SDL_Texture> myTexture;
};