AppleWin/source/frontends/sa2/gamepad.h

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#pragma once
#include "linux/paddle.h"
#include <SDL.h>
#include <vector>
#include <memory>
class Gamepad : public Paddle
{
public:
Gamepad(const int index);
virtual bool getButton(int i) const;
virtual double getAxis(int i) const;
private:
std::shared_ptr<SDL_GameController> myController;
std::vector<SDL_GameControllerButton> myButtonCodes;
std::vector<SDL_GameControllerAxis> myAxisCodes;
};