1) make sure AW does not fill the DS buffer, as semantics are unclear

2) process audio sooner, rather than a frame later
3) only 1 SDL buffer control (its size)
4) DS: Lock-Unlock probably reset the write cursor (in Windows)
5) DS: AW does not like DS buffer to be empty (or full??) at the begin
This commit is contained in:
Andrea Odetti 2021-07-11 14:33:26 +01:00
parent d8f5641e5b
commit 007bf2335a
7 changed files with 29 additions and 35 deletions

View file

@ -569,8 +569,8 @@ static ULONG Spkr_SubmitWaveBuffer_FullSpeed(short* pSpeakerBuffer, ULONG nNumSa
UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
ULONG nNumSamplesToUse = nNumSamples + nNumPadSamples;
if(nNumSamplesToUse * sizeof(short) > nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short);
if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
//
@ -766,8 +766,8 @@ static ULONG Spkr_SubmitWaveBuffer(short* pSpeakerBuffer, ULONG nNumSamples)
UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
ULONG nNumSamplesToUse = nNumSamples;
if(nNumSamplesToUse * sizeof(short) > nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short);
if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
if(bBufferError)
pSpeakerBuffer = &pSpeakerBuffer[nNumSamples - nNumSamplesToUse];

View file

@ -500,22 +500,16 @@ namespace sa2
ImGui::Separator();
int trigger;
int target;
getAudioBufferSizes(trigger, target);
if (ImGui::SliderInt("Trigger", &trigger, 0, 1000, "%d ms"))
int size;
getAudioBufferSize(size);
if (ImGui::SliderInt("Buffer size", &size, 0, 1000, "%d ms"))
{
target = std::max(trigger, target);
setAudioBufferSize(size);
}
if (ImGui::SliderInt("Target", &target, 0, 1000, "%d ms"))
{
trigger = std::min(trigger, target);
}
setAudioBufferSizes(trigger, target);
ImGui::Separator();
if (ImGui::BeginTable("Devices", 5, ImGuiTableFlags_RowBg))
if (ImGui::BeginTable("Devices", 6, ImGuiTableFlags_RowBg))
{
myAudioInfo = getAudioInfo();
ImGui::TableSetupColumn("Running");
@ -523,6 +517,7 @@ namespace sa2
ImGui::TableSetupColumn("Volume");
ImGui::TableSetupColumn("Direct");
ImGui::TableSetupColumn("SDL");
ImGui::TableSetupColumn("Total");
ImGui::TableHeadersRow();
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); // this requires imgui_internal.h
@ -538,6 +533,9 @@ namespace sa2
ImGui::SliderFloat("", &device.buffer, 0.0f, device.size, "%.3f");
ImGui::TableNextColumn();
ImGui::SliderFloat("", &device.queue, 0.0f, device.size, "%.3f");
ImGui::TableNextColumn();
float total = device.buffer + device.queue;
ImGui::SliderFloat("", &total, 0.0f, 2 * device.size, "%.3f");
}
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, false);

View file

@ -140,13 +140,13 @@ void run_sdl(int argc, const char * argv [])
frameTimer.tic();
eventTimer.tic();
sa2::writeAudio();
processEventsUthernet2(5);
frame->ProcessEvents(quit);
eventTimer.toc();
cpuTimer.tic();
frame->ExecuteOneFrame(oneFrame);
sa2::writeAudio();
cpuTimer.toc();
if (!options.headless)

View file

@ -24,8 +24,7 @@ namespace
void printInfo() const;
sa2::SoundInfo getInfo() const;
static int ourTrigger;
static int ourTarget;
static int ourBufferSize;
private:
IDirectSoundBuffer * myBuffer;
@ -45,8 +44,7 @@ namespace
void mixBuffer(const void * ptr, const size_t size);
};
int DirectSoundGenerator::ourTrigger = 200;
int DirectSoundGenerator::ourTarget = 200;
int DirectSoundGenerator::ourBufferSize = 200;
std::unordered_map<IDirectSoundBuffer *, std::shared_ptr<DirectSoundGenerator>> activeSoundGenerators;
@ -141,7 +139,7 @@ namespace
const float coeff = 1.0 / myBytesPerSecond;
info.buffer = bytesInBuffer * coeff;
info.queue = bytesInQueue * coeff;
info.size = myBuffer->bufferSize * coeff;
info.size = std::max(myBuffer->bufferSize * coeff, float(ourBufferSize / 1000.0));
}
return info;
@ -186,13 +184,12 @@ namespace
// and we loose sync
const int queued = SDL_GetQueuedAudioSize(myAudioDevice);
const int trigger = myBytesPerSecond * DirectSoundGenerator::ourTrigger / 1000;
const int bufferSize = myBytesPerSecond * DirectSoundGenerator::ourBufferSize / 1000;
if (queued < trigger) // trigger is already <= target
if (queued < bufferSize) // trigger is already <= target
{
const int target = myBytesPerSecond * DirectSoundGenerator::ourTarget / 1000;
// make sure we only copy full frames
const int bytesToCopy = ((target - queued) / myBytesPerUnit) * myBytesPerUnit;
const int bytesToCopy = ((bufferSize - queued) / myBytesPerUnit) * myBytesPerUnit;
LPVOID lpvAudioPtr1, lpvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
@ -272,16 +269,14 @@ namespace sa2
return info;
}
void getAudioBufferSizes(int & trigger, int & target)
void getAudioBufferSize(int & size)
{
trigger = DirectSoundGenerator::ourTrigger;
target = DirectSoundGenerator::ourTarget;
size = DirectSoundGenerator::ourBufferSize;
}
void setAudioBufferSizes(const int trigger, const int target)
void setAudioBufferSize(const int size)
{
DirectSoundGenerator::ourTrigger = std::min(trigger, target);
DirectSoundGenerator::ourTarget = target;
DirectSoundGenerator::ourBufferSize = size;
}
}

View file

@ -23,6 +23,6 @@ namespace sa2
void printAudioInfo();
std::vector<SoundInfo> getAudioInfo();
void getAudioBufferSizes(int & trigger, int & target);
void setAudioBufferSizes(const int trigger, const int target);
void getAudioBufferSize(int & size);
void setAudioBufferSize(const int size);
}

View file

@ -97,6 +97,7 @@ HRESULT IDirectSoundBuffer::Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOI
}
else
{
myWritePosition = dwWriteCursor;
const DWORD availableInFirstPart = this->mySoundBuffer.size() - dwWriteCursor;
*lplpvAudioPtr1 = this->mySoundBuffer.data() + dwWriteCursor;

View file

@ -78,8 +78,8 @@ class IDirectSoundBuffer : public IUnknown
const std::unique_ptr<IDirectSoundNotify> mySoundNotify;
std::vector<char> mySoundBuffer;
size_t myPlayPosition = 0;
size_t myWritePosition = 0;
size_t myPlayPosition = 0x0000;
size_t myWritePosition = 0x0100;
WORD myStatus = 0;
LONG myVolume = DSBVOLUME_MAX;