Fix previous sdl ppp commit, too messy to revert.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
This commit is contained in:
Andrea Odetti 2020-11-12 18:52:52 +00:00
parent c7a8c628e4
commit 4ff7741a41
3 changed files with 5 additions and 12 deletions

View file

@ -30,18 +30,8 @@ namespace
int sw, sh;
getScreenData(data, width, height, sx, sy, sw, sh);
#if 0
void * pixels;
int pitch;
SDL_LockTexture(tex.get(), nullptr, &pixels, &pitch);
memcpy(pixels, data, width * height * 4);
SDL_UnlockTexture(tex.get());
#else
SDL_UpdateTexture(tex.get(), nullptr, data, width * 4);
#endif
SDL_Rect srect;
srect.x = sx;
srect.y = sy;

View file

@ -197,12 +197,15 @@ void run_sdl(int argc, const char * argv [])
SDL_RendererInfo info;
SDL_GetRendererInfo(ren.get(), &info);
std::cerr << "SDL Renderer:" << info.name << std::endl;
for (size_t i = 0; i < info.num_texture_formats; ++i)
{
std::cerr << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl;
}
const Uint32 format = SDL_PIXELFORMAT_ARGB8888;
std::cerr << "Selected format: " << SDL_GetPixelFormatName(format) << std::endl;
std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STATIC, width, height), SDL_DestroyTexture);
Emulator emulator(win, ren, tex);

View file

@ -45,7 +45,7 @@ DWORD g_dwCyclesThisFrame = 0;
// but it is not at the moment
bool g_bFullSpeed = true;
AppMode_e g_nAppMode = MODE_LOGO;
AppMode_e g_nAppMode = MODE_RUNNING;
HANDLE g_hCustomRomF8 = INVALID_HANDLE_VALUE; // Cmd-line specified custom ROM at $F800..$FFFF
std::string g_sProgramDir; // Directory of where AppleWin executable resides