Better logging layout.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
This commit is contained in:
Andrea Odetti 2020-11-14 20:09:12 +00:00
parent c7f8bf1280
commit 7add40d913
2 changed files with 7 additions and 7 deletions

View file

@ -40,9 +40,9 @@ std::ostream& operator<<(std::ostream& os, const Timer & timer)
const double m2 = timer.mySum2 / timer.myN;
const double std = std::sqrt(std::max(0.0, m2 - m1 * m1));
const double scale = 1000;
os << "total = " << std::setw(width) << timer.mySum * scale;
os << ", average = " << std::setw(width) << m1 * scale;
os << ", std = " << std::setw(width) << std * scale;
os << ", n = " << std::setw(width) << timer.myN;
os << "total = " << std::setw(width) << timer.mySum * scale << " ms";
os << ", average = " << std::setw(width) << m1 * scale << " ms";
os << ", std = " << std::setw(width) << std * scale << " ms";
os << ", n = " << std::setw(6) << timer.myN;
return os;
}

View file

@ -239,7 +239,7 @@ void run_sdl(int argc, const char * argv [])
std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STATIC, width, height), SDL_DestroyTexture);
const int fps = getRefreshRate();
std::cerr << "Video refresh rate: " << fps << "Hz, " << 1000.0 / fps << "ms" << std::endl;
std::cerr << "Video refresh rate: " << fps << " Hz, " << 1000.0 / fps << " ms" << std::endl;
Emulator emulator(win, ren, tex);
Timer global;
@ -359,8 +359,8 @@ void run_sdl(int argc, const char * argv [])
const double timeInSeconds = global.getTimeInSeconds();
const double averageClock = g_nCumulativeCycles / timeInSeconds;
std::cerr << "Expected clock: " << g_fCurrentCLK6502 << "Hz, " << timeInSeconds << " s" << std::endl;
std::cerr << "Average clock: " << averageClock << "Hz, " << g_nCumulativeCycles / g_fCurrentCLK6502 << " s" << std::endl;
std::cerr << "Expected clock: " << g_fCurrentCLK6502 << " Hz, " << timeInSeconds << " s" << std::endl;
std::cerr << "Average clock: " << averageClock << " Hz, " << g_nCumulativeCycles / g_fCurrentCLK6502 << " s" << std::endl;
SDirectSound::stop();
stopEmulator();