diff --git a/AppleWin/help/AppleWin.hhp b/AppleWin/help/AppleWin.hhp new file mode 100644 index 00000000..f074df28 --- /dev/null +++ b/AppleWin/help/AppleWin.hhp @@ -0,0 +1,15 @@ +[OPTIONS] +Binary Index=No +Compatibility=1.1 or later +Compiled file=AppleWin.chm +Contents file=Table of Contents.hhc +Default Font=Arial,10,0 +Default topic=toc.html +Display compile progress=No +Full-text search=Yes +Language=0x409 English (United States) +Title=Apple //e Emulator for Windows + + +[INFOTYPES] + diff --git a/AppleWin/help/Table of Contents.hhc b/AppleWin/help/Table of Contents.hhc new file mode 100644 index 00000000..d35046bc --- /dev/null +++ b/AppleWin/help/Table of Contents.hhc @@ -0,0 +1,224 @@ + + +
+ + + + +I would like to thank the following for their contributions:
+ +Thomas Stahl: TV emulation mode
+ +Chris Foxwell: SSI263 phoneme samples
+ +Robert Hoem: Harddisk card: source module & f/w
+ + + diff --git a/AppleWin/help/cfg-config.html b/AppleWin/help/cfg-config.html new file mode 100644 index 00000000..e028dfd6 --- /dev/null +++ b/AppleWin/help/cfg-config.html @@ -0,0 +1,106 @@ + + + + + +Disk Access Speed:
+Here you can choose the speed at which the system can access
+an emulated floppy disk drive.
+By default, you would want "Enhanced Speed" so that data can
+be accessed as fast as possible. However, it is also possible that
+certain programs might depend on the "Authentic Speed" to function
+properly. This is the speed at which the real hardware
+would access data from your drives.
Select Disk 1/2:
+
+
+These buttons allow you to select floppy disk images (.dsk files) to
+'insert' into the
+emulated floppy drives 1 and 2. This can also be done during emulation by using the toolbar or using the F3/F4 keys. Diskettes can be swapped by pressing F5 during emulation.
Enable harddisk in slot 7:
+A harddisk interface card can be plugged in to slot-7 by checking this
+box. You can connect two harddisks to this card by selecting .hdv files
+on your PC. Each harddisk can have a maximum capacity of 32MB.
+
On booting, the Apple will always attempt to autoboot from slot-7 +first. If the harddisk card is unplugged (not enabled) the Apple will then +attempt to boot from slot-6 (this has the Disk][ floppy interface card in it). To boot a +floppy disk with the harddisk card enabled, you can issue PR#6 from an AppleSoft +prompt.
+ +You can download sample .hdv images from Asimov (eg. ftp://public.asimov.net/pub/apple_II/images/utility/misc/hardpc.zip).
+Select HDD1/HDD2:
+
+
+These buttons allow you to select harddisk images (.hdv files) to
+connect to the emulated hard drive controller.
Save State File Name:
+
+This is the file name to use for save-state files. The default
+directory is the same as where your AppleWin.exe program is stored.
Save State on Exit:
+
+Checking this box will automatically save the current state of the
+emulator upon exit. The state will be saved to the file
+specified above (SaveState.aws by default).
Save State:
+
+Press this button to save the current state of the emulator to the file
+specified. You can also save the system state during
+emulation by pressing the F11 key.
Load State:
+
+Press this button to load the specified state file into
+the emulator. You can also load the system state during
+emulation by pressing the F12 key.
Select one of the following topics:
+ +Select a command:
+ ++
BC | + +Breakpoint Clear | + +
BD | + +Breakpoint Disable | + +
BE | + +Breakpoint Enable | + +
BP | + +Breakpoint Set | + +
BW | + +Black and White | + +
COL | + +Color | + +
G | + +Go | + +
I | + +Input | + +
KEY | + +Feed Keystroke | + +
MD | + +Memory Dump | + +
MDC | + +Code Dump | + +
ME | + +Memory Enter | + +
MF | + +Memory Fill | + +
O | + +Output | + +
R | + +Set Register | + +
Rf | + +Reset Flag | + +
Sf | + +Set Flag | + +
T | + +Trace | + +
ZAP | + +Remove Instruction | + +
+ + + |
Syntax:
+ +++ +BC list
+ +BC *
+ +
Description:
+ +++ +Permanently removes one or +more breakpoints by number, or all breakpoints if the wildcard (*) is +used.
+ +
Example:
+ +++ +To remove breakpoints one +and two, type:
+ +BC 1 2
+ +
Syntax:
+ +++ +BD list
+ +BD *
+ +
Description:
+ +++ +Temporarily disables one or +more breakpoints by number, or all breakpoints if the wildcard (*) is +used.
+ +
Example:
+ +++ +To temporarily disable +breakpoints one and two, type:
+ +BD 1 2
+ +
Syntax:
+ +++ +BE list
+ +BE *
+ +
Description:
+ +++ +Enables one or more +breakpoints which had previously been disabled with the Breakpoint +Disable (BD) command.
+ +
Examples:
+ +++ +To enable breakpoints one +and two, type:
+ +BE 1 2
+ +To enable all breakpoints, +type:
+ +BE *
+ +
Syntax:
+ +++ +BP
+ +BP address
+ +BP addressLlength
+ +
Description:
+ +++ +Sets a breakpoint on the +given address or range of addresses. If the breakpoint is on a memory +location, it will be triggered if the instruction at that location is +about to be executed, or if the memory location is read or written to. +If the breakpoint is on an I/O port, it will be triggered if the port +is accessed.
+ +After setting a breakpoint, +use the Go (G) command to start running the emulator in stepping mode. +Breakpoint functionality is available only in stepping mode, not in +normal running mode.
+ +
Examples:
+ +++ +To set a breakpoint at the +current execution address (the address contained in the PC register) +type:
+ +BP
+ +To set a breakpoint at +address $BF00, the ProDOS Machine Language Interface, type:
+ +BP BF00
+ +To set a breakpoint on I/O +ports $C0E0-$C0EF, trapping all disk I/O on slot 6, type:
+ +BP C0E0L10
+ +
Syntax:
+ +++ +BW
+ +
Description:
+ +++ +Changes the debugger screen +to black and white mode.
+ +
Syntax:
+ +++ +COL
+ +
Description:
+ +++ +Changes the debugger screen +to color mode.
+ +
Syntax:
+ +++ +G
+ +G address
+ +
Description:
+ +++ +Starts running the emulator +in stepping mode. Stepping mode is slower than the normal running mode, +but it allows execution to be interrupted by a triggered breakpoint, +the escape key, or execution reaching the address given in the Go +command.
+ +
Example:
+ +++ +To continue execution until +the program counter reaches $C27D, the address of WAITKEY1, +type:
+ +G C27D
+ +
Syntax:
+ +++ +I address
+ +
Description:
+ +++ +Simulates reading the +specified I/O port.
+ +
Example:
+ +++ +To simulate a read of port +$C083, switching the banked memory at $D000 from ROM to RAM, +type:
+ +I C083
+ +
Syntax:
+ +++ +KEY value
+ +
Description:
+ +++ +Simulates pressing a key. +The given value is passed to the next program that reads the keyboard +data port at $C00X.
+ +
Example:
+ +++ +To simulate pressing the +Return key, type:
+ +KEY 8D
+ +
Syntax:
+ +++ +MD address
+ +
Description:
+ +++ +Displays the contents of +memory starting at the specified address, in hexadecimal +notation.
+ +
Example:
+ +++ +To display memory at $BF00, +type:
+ +MD BF00
+ +
Syntax:
+ +++ +MDC address
+ +
Description:
+ +++ +Displays disassembled code +starting at the specified address.
+ +
Example:
+ +++ +To display code starting at +$F832, type:
+ +MDC F832
+ +
Syntax:
+ +++ +ME address +value(s)
+ +
Description:
+ +++ +Writes the given values to +memory locations starting at the specified address.
+ +
Example:
+ +++ +To write $A9 to memory +location $FBE4 and $0A to memory location $FBE5, type:
+ +ME FBE4 A9 0A
+ +
Syntax:
+ +++ +MF addressLlength +value
+ +
Description:
+ +++ +Fills a range of memory +locations with the given value.
+ +
Example:
+ +++ +To fill memory locations +$FBE4 through $FBEE with the value $EA, type:
+ +MF FBE4L0B EA
+ +
Syntax:
+ +++ +O address +value
+ +
Description:
+ +++ +Writes the specified value +to the given I/O port. If value is not specified, a value of zero is +assumed.
+ +
Example:
+ +++ +To write $FF to I/O port +$C070, type:
+ +O C070 FF
+ +
Syntax:
+ +++ +R register=value
+ +where register +is:
+ ++ + + +
+ ++ + + +A + +Accumulator + ++ + + +X + +X index + ++ + + +Y + +Y index + ++ + + +PC + +Program counter + ++ + + + +SP + +Stack pointer + +
Description:
+ +++ +Sets the specified register +in the emulated CPU to the given value. The value is adjusted if +necessary to fit the valid range of values for the specified register.
+ +
Examples:
+ +++ +To set the value in the +accumulator to $80, type:
+ +R A=80
+ +To set the program counter +to $FA62, type:
+ +R PC=FA62
+ +
Syntax:
+ +++ +Rf
+ +where f is:
+ ++ + + +
+ ++ + + +N + +Sign flag + ++ + + +V + +Overflow flag + ++ + + +R + +Reserved flag + ++ + + +B + +Break flag + ++ + + +D + +Decimal flag + ++ + + +I + +Interrupt flag + ++ + + +Z + +Zero flag + ++ + + + +C + +Carry flag + +
Description:
+ +++ +Clears the specified +processor status flag.
+ +
Example:
+ +++ +To clear the carry flag, +type:
+ +RC
+ +
Syntax:
+ +++ +Sf
+ +where f is:
+ ++ + + +
+ ++ + + +N + +Sign flag + ++ + + +V + +Overflow flag + ++ + + +R + +Reserved flag + ++ + + +B + +Break flag + ++ + + +D + +Decimal flag + ++ + + +I + +Interrupt flag + ++ + + +Z + +Zero flag + ++ + + + +C + +Carry flag + +
Description:
+ +++ +Sets the specified processor +status flag.
+ +
Example:
+ +++ +To set the decimal flag, +type:
+ +SD
+ +
Syntax:
+ +++ +T
+ +T count
+ +
Description:
+ +++ +Executes one or more +instructions at the current program counter (PC) location.
+ +
Example:
+ +++ +To execute five assembly +language instructions, type:
+ +T 5
+ +
Syntax:
+ +++ +ZAP
+ +
Description:
+ +++ +Removes the current +instruction (the instruction to which PC points) by replacing it with +one or more NOP instructions.
+ +
The process of transferring disk images is complicated by the fact +that much of the software published for the Apple II was copy protected.
+ +Software publishers have +always looked for +ways to prevent people from making unauthorized copies of their +software. Today, when you buy a game, it might ask you for a word +from a random page of the manual, to ensure that you have +purchased the game (complete with manual) and not just copied the +disk. Back in the days of the Apple II, publishers were much more +direct: they simply tried to make it physically impossible to +copy the disk.
+ +Unlike the PC, the Apple II +had to perform +much of its disk encoding in software. If programmers wanted to +get tricky, they could bypass the operating system and do their +own encoding, possibly changing the size of the sectors on the +disk or the way in which the sectors were identified or stored. +This prevented standard operating systems like DOS, along with +their standard copying utilities, from accessing the disk.
+ +However, programs which were +copy protected +in this manner could still be copied with more sophisticated +"nibble copiers", which copied each track on the disk +bit for bit, rather than copying a sector at a time. Similarly, +to get a program like this to run under AppleWin, all you need to +do is make a nibble image of the disk.
+ +After nibble copiers became +prevalent on +the Apple, some software publishers developed tricky new ways of +creating disks that even nibble copiers could not copy. It is +unlikely that such a disk could be successfully transferred into +a disk image.
+ + + diff --git a/AppleWin/help/ddi-create.html b/AppleWin/help/ddi-create.html new file mode 100644 index 00000000..2c545727 --- /dev/null +++ b/AppleWin/help/ddi-create.html @@ -0,0 +1,72 @@ + + + + + +To create a new disk image, +all you have to do is tell AppleWin to use an image file which doesn't +already exist and the emulator will automatically create a new image +file. Specifying a new disk image is like inserting a blank, +unformatted floppy disk into a real drive. This means that +the image must be formatted by emulator before it can be used. +Specifically, this is what you'd do using DOS 3.3:
+ +You now have a working disk +image, which you can use to save documents or other information. If you +want to fill this image with data from a real floppy disk that you +have, then you need to "transfer" the disk's data. See the Transferring +Disk Images topic for more information.
+ +Please note that not all disk image types supported by +AppleWin can be created in this manner. Since there is no way +to detect the image type from the image itself, it is determined by the +given file extension only. Three extensions are allowed: (.DSK, .DO, +.NIB). The first two create a "DOS Order Image" and then latter creates +a "Nibble Image". If the extension is completely omitted, +".DSK" will be chosen by default. For more information, see Disk Image Formats.
+ + + diff --git a/AppleWin/help/ddi-formats.html b/AppleWin/help/ddi-formats.html new file mode 100644 index 00000000..406dc05d --- /dev/null +++ b/AppleWin/help/ddi-formats.html @@ -0,0 +1,70 @@ + + + + + +Disk images can be in a number +of different +formats, depending on how they were created.
+ +DOS Order Images:
+ +DOS order disk images contain the data from +each sector, stored in the same order that DOS 3.3 numbers +sectors. If you run a DOS program on the Apple which reads in +sectors one by one and then transfers them over a serial line to +the PC, you will get a DOS order disk image.
+ +Apple floppy disks contained 35 tracks with +16 sectors per track, for a total of 560 sectors. Each of these +sectors contained 256 bytes of information, for a total of +143,360 bytes per disk. Therefore, DOS order disk images are +always at least 143,360 bytes long. Sometimes on the Internet you +will see a disk image that is 143,488 or 143,616 bytes long; this +is probably a DOS order image with extra header information +before or after the image. In most cases, AppleWin can +automatically detect this and handle it.
+ +ProDOS Order +Images:
+ +ProDOS order disk images are very similar +to DOS order images, except that they contain the sectors in the +order that ProDOS numbers them. If you compress a disk with +Shrinkit on an Apple, then transfer it over a modem and +uncompress it on the PC, you will get a ProDOS order disk image.
+ +Since ProDOS order disk images contain the +same information as DOS order disk images, simply in a different +order, they are also about 143,360 bytes long. When you use a +disk image of this size, AppleWin attempts to automatically +detect whether it is in DOS order or ProDOS order by examining +the contents of the disk. If the disk was formatted with a +standard operating system such as DOS or ProDOS, AppleWin will +successfully detect the format. Otherwise, it will revert to DOS +order, which is by far the most common format. To force ProDOS +order, give the file an extension of ".PO".
+ +Nibble Images :
+ +Nibble images contain all of the data on a +disk; not just the data in sectors but also the sector headers +and synchronization areas, all stored in the same encoded format +that would be recorded on a real disk's surface. At 232,960 +bytes, nibble images are bigger than other images, but they can +be useful for making images of copy protected software.
+ + + diff --git a/AppleWin/help/ddi-harddisk.html b/AppleWin/help/ddi-harddisk.html new file mode 100644 index 00000000..65a31a72 --- /dev/null +++ b/AppleWin/help/ddi-harddisk.html @@ -0,0 +1,67 @@ + + + + + +Overview:
+ +A harddisk interface card can +be plugged in to slot-7 via +the AppleWin Configuration tab labelled Disk. Just +check enable +harddisk in slot 7.
+ +There is provision to connect +two harddisks to this card. +This is done by using .hdv files on your PC. Each harddisk can have a +maximum +capacity of 32MB.
+ +On booting, the Apple will always +attempt to +autoboot from slot-7 first. If the harddisk card is unplugged (not +enabled) then +the Apple will then attempt to boot from slot-6 (with the Disk][ +interface card +in it). To boot a floppy disk with the harddisk card enabled, you can +issue PR#6 +from an AppleSoft prompt.
+ +You can download sample .hdv +images from Asimov (eg. ftp://public.asimov.net/pub/apple_II/images/utility/misc/hardpc.zip).
+ +Warnings:
+ +Everyone who once used an +Apple II and now +uses an IBM-compatible PC has the same problem: How can you +make +the PC read Apple floppy disks? Unfortunately, without special +hardware, you can't.
+ + +Floppy disks are analog +devices, much like +cassette tapes. For a computer to store digital data on a floppy +disk, it must "encode" the data into an analog format. +The Apple II used a method of encoding called Group Code +Recording (GCR), while IBM-compatible PC's use the much more +standard Modified Frequency Modulation (MFM) encoding. Since this +is all done in hardware and cannot be bypassed, it is not +possible for a PC program to "reprogram" the floppy +drive in such a way that it could read Apple-formatted floppy diskettes.
+ + +Therefore, instead of reading +and writing +disks directly, AppleWin uses disk images. A disk image is a +single file, which you can store on your hard drive or on a PC +floppy diskette, which contains all of the data from an entire Apple +diskette. AppleWin treats an image exactly as if it were a real +floppy disk.
+ + + + diff --git a/AppleWin/help/ddi-load.html b/AppleWin/help/ddi-load.html new file mode 100644 index 00000000..17bd5b13 --- /dev/null +++ b/AppleWin/help/ddi-load.html @@ -0,0 +1,53 @@ + + + + + +AppleWin registers the +following file types as "Disk +Images": *.bin, *.do, *.dsk, *.nib, and *.po. Double-clicking +a disk image in the Windows Explorer will automatically load and boot +the disk. +While older versions of +AppleWin started a new +instance of the emulator for every disk started in this manner, current +versions +of the emulator will simply replace the current disk if there is an +instance of +the emulator already running.
+ +You may also drag and drop a +disk image from an Explorer +window to the AppleWin emulator window to load and boot the +disk. Dropping the image exactly on one of the drive buttons +will insert +it only into this drive +without booting. For +example: drop "Pascal1.dsk" to drive 1 and "Pascal2.dsk" to +drive 2, then click the the Run button to bring up UCSD Pascal.
+ +AppleWin now allows you to +open a disk as read-only. +To do this, click the checkbox for "Open as Read Only" in the Select +Disk Image dialog. This works like the physical +write-protection mechanism on a real Apple //e floppy disk.
+ +If a Disk Image name is to +long to read in the Toolbar, +simply pause the mouse cursor over a drive button to get a +tool-tip with the full name.
+ + + diff --git a/AppleWin/help/ddi-transfer.html b/AppleWin/help/ddi-transfer.html new file mode 100644 index 00000000..9e8f536c --- /dev/null +++ b/AppleWin/help/ddi-transfer.html @@ -0,0 +1,93 @@ + + + + + +Serial Line +Transfers:
+ +The most common method of +transferring disk +images is through a serial line. To do this, you must connect +your Apple to your PC with a serial line and null modem, then run +one program on the Apple which reads data off the disk and sends +it out over the serial line, and another program on the PC which +collects data from the serial line and saves it to a disk image +file. This system can be difficult to set up initially, but once +it is working it is very fast and convenient.
+ +There are a number of files on +ftp://public.asimov.net/pub/apple_II/ +which contain programs and tips to help you transfer disks in +this manner. One noteworthy program is Apple Disk Transfer +(adt120.zip), which can simplify the setup process by +automatically installing itself on your Apple through a serial +line.
+ +Modem Transfers:
+ +If you have a modem and +terminal program on +both your Apple and PC, you can take advantage of that to +transfer disks with very little initial setup. Here's what you +do:
+ +Transferring +Through 3.5" +Disks:
+ +One final way to transfer disk +images is to +copy the data onto a 3.5" disk, and then use a Macintosh to +transfer the data from the 3.5" disk into a PC readable +format. The advantage of this method is that it does not require +a serial card or modem. However, it does involve a number of +steps:
+ +AppleWin includes a complete +symbolic +debugger which you can use to examine the internal workings of +Apple programs. If you're interested in writing Apple II assembly +language programs or modifying existing ones, you'll find the +debugger to be an invaluable aid.
+ +For more information, select +one of the +following topics:
+ +Select one of the following +topics:
+ +Before transferring a program +or disk image through FTP, make sure to configure your FTP client for +binary transfer mode. With most FTP clients you can do this by simply +typing the word "binary".
+ +
+ftp://public.asimov.net/pub/apple_II/
+
+This site is the largest Apple
+II emulation site, and the official release point for new
+versions of AppleWin. Under the /pub/apple_II directory, you will
+find disk images, utilities for making your own disk images, and
+Apple emulators for other computers and operating systems.
The Apple II holds a unique +position in the +history of computing. It was the first truly general purpose +personal computer, and the first widely successful one. The Apple +II took the personal computer revolution from the garages of hard +core hobbyists and brought it into business and into millions of +homes around the country.
+ + +It was developed largely by +one man, Steve +Wozniak. He designed the system board, employing a number of +tricks which made it easier to build but harder to program. He +created a floppy drive interface, a hugely important feature at +that time, during a marathon two week session in December 1977. +He programmed the Apple ROM's and even wrote the first BASIC +interpreter for the Apple.
+ + +From the start, the Apple II +was a major +success, fueling the PC revolution and launching Apple Computer +Corporation as a major force in the computer industry. By 1980, +Apple Computer's yearly revenues already exceeded 100 million +dollars. In December of that year, the company went public, +making co-founders Steve Wozniak and Steve Jobs each +multi-millionaires.
+ + +Although the Apple II had +originally been +designed for hobbyists and home users, about 90% of them were +being sold to small businesses. Apple therefore decided that the +successor to the Apple II, the Apple III, should be a serious +business computer. When it was released in 1980, it featured more +memory, an advanced new operating system, and support for +80-column text and lowercase characters.
+ + ++ ++ + +When we came out +with the Apple III, the engineering staff canceled every Apple II +engineering program that was ongoing, in expectation of the Apple III's +success. Every single one was canceled. We really perceived that the +Apple II would not last six months.
+ + +
+ ++ + +-- Steve Wozniak +
+ + +
However, the Apple III was +late and +suffered from poor backwards compatibility and a nearly 100% +hardware failure rate. Although Apple eventually addressed these +issues, they were not able overcome the Apple III's bad +reputation. Apple III sales remained poor, while sales of the +older Apple II continued to climb.
+ + +In 1983, Apple finally +returned its +attention to the Apple II series, introducing the Apple IIe. The +IIe borrowed some features from the failed Apple III, including +80-column text and lowercase support. However, it was at its +heart an Apple II, and retained very strong compatibility with +the existing base of Apple II software. The Apple IIe was +extremely successful, soon selling at twice the volume of its +predecessor.
+ + +In 1984, Apple released their +first +portable computer, the Apple IIc. The IIc was very similar to the +IIe, but came in a compact case that included the most popular +peripherals, such as a disk drive and serial card, built in. It +also included an enhanced CPU (the 65c02) and mouse support. +However, the public did not embrace the Apple IIc, partly because +it was not expandable like the IIe and partly because people +incorrectly equated the small size with a lack of power.
+ + +Because the Apple IIe +continued to be +Apple's best seller, Apple returned focus to it in 1985, +releasing the Enhanced IIe. This computer featured the same +enhanced CPU as the IIc, and also included improved support for +80-column text and lowercase characters. Then, in 1987, they +spruced it up with a new keyboard and some other minor hardware +changes. This final IIe, called the Extended Keyboard IIe or the +Platinum IIe, is the computer that AppleWin emulates.
+ + +In 1986, Apple released one +more Apple II, +the IIgs. Although this computer maintained backwards +compatibility with most II and IIe programs, it had a radically +new architecture and feature set. It was a 16-bit computer, +unlike the previous Apple II's which were all 8-bit. It featured +new graphics modes which could display thousands of different +colors on the screen at once. And it had an advanced new sound +chip that could play fifteen different sounds at once. However, +partly because it was poorly marketed and partly because the +world had turned its attention to the IBM PC and Apple Macintosh, +the IIgs never really took off.
+ + + + diff --git a/AppleWin/help/img/config.png b/AppleWin/help/img/config.png new file mode 100644 index 00000000..b2657ae7 Binary files /dev/null and b/AppleWin/help/img/config.png differ diff --git a/AppleWin/help/img/dbgscreen.gif b/AppleWin/help/img/dbgscreen.gif new file mode 100644 index 00000000..b65aa244 Binary files /dev/null and b/AppleWin/help/img/dbgscreen.gif differ diff --git a/AppleWin/help/img/disk.png b/AppleWin/help/img/disk.png new file mode 100644 index 00000000..7ccecc5e Binary files /dev/null and b/AppleWin/help/img/disk.png differ diff --git a/AppleWin/help/img/input.png b/AppleWin/help/img/input.png new file mode 100644 index 00000000..cfd719ab Binary files /dev/null and b/AppleWin/help/img/input.png differ diff --git a/AppleWin/help/img/savestate.png b/AppleWin/help/img/savestate.png new file mode 100644 index 00000000..bd58fd1a Binary files /dev/null and b/AppleWin/help/img/savestate.png differ diff --git a/AppleWin/help/img/sound.png b/AppleWin/help/img/sound.png new file mode 100644 index 00000000..67f23618 Binary files /dev/null and b/AppleWin/help/img/sound.png differ diff --git a/AppleWin/help/img/tb-cfg.png b/AppleWin/help/img/tb-cfg.png new file mode 100644 index 00000000..624ee1c1 Binary files /dev/null and b/AppleWin/help/img/tb-cfg.png differ diff --git a/AppleWin/help/img/tb-dbg.png b/AppleWin/help/img/tb-dbg.png new file mode 100644 index 00000000..0f9fb4bd Binary files /dev/null and b/AppleWin/help/img/tb-dbg.png differ diff --git a/AppleWin/help/img/tb-drv1.png b/AppleWin/help/img/tb-drv1.png new file mode 100644 index 00000000..04b3be9d Binary files /dev/null and b/AppleWin/help/img/tb-drv1.png differ diff --git a/AppleWin/help/img/tb-drv2.png b/AppleWin/help/img/tb-drv2.png new file mode 100644 index 00000000..d4d27892 Binary files /dev/null and b/AppleWin/help/img/tb-drv2.png differ diff --git a/AppleWin/help/img/tb-drvswp.png b/AppleWin/help/img/tb-drvswp.png new file mode 100644 index 00000000..7d3d2485 Binary files /dev/null and b/AppleWin/help/img/tb-drvswp.png differ diff --git a/AppleWin/help/img/tb-fs.png b/AppleWin/help/img/tb-fs.png new file mode 100644 index 00000000..ff621e7d Binary files /dev/null and b/AppleWin/help/img/tb-fs.png differ diff --git a/AppleWin/help/img/tb-hlp.png b/AppleWin/help/img/tb-hlp.png new file mode 100644 index 00000000..8c442571 Binary files /dev/null and b/AppleWin/help/img/tb-hlp.png differ diff --git a/AppleWin/help/img/tb-run.png b/AppleWin/help/img/tb-run.png new file mode 100644 index 00000000..4e31a53c Binary files /dev/null and b/AppleWin/help/img/tb-run.png differ diff --git a/AppleWin/help/img/title.gif b/AppleWin/help/img/title.gif new file mode 100644 index 00000000..470468bb Binary files /dev/null and b/AppleWin/help/img/title.gif differ diff --git a/AppleWin/help/keyboard.html b/AppleWin/help/keyboard.html new file mode 100644 index 00000000..0266a0d0 --- /dev/null +++ b/AppleWin/help/keyboard.html @@ -0,0 +1,132 @@ + + + + + + + + + +The Apple //e keyboard was +very similar to +the PC keyboard, and most keys correspond directly between the +two keyboards. However, there were a few keys on the Apple //e +that are not on the PC; these are described below:
+ + +Reset:
+
+
+On the Apple //e, you could usually press Control+Reset to
+interrupt a running program. With the Apple //e Emulator, you may
+emulate this key sequence with Ctrl+Break.
+
Open Apple:
+
+
+The Open Apple key was first introduced in the Apple
+//e, and was later renamed to the Apple key. It was similar to Ctrl
+and Alt on
+a PC, in that it was used in
+conjunction with
+other keys. This key is emulated with the PC's left Alt
+key, which is in the same position as the Open Apple key on the
+original //e.
Solid Apple:
+
+
+The Solid Apple key was introduced on the Apple //e and later
+renamed to the Option key. This key is emulated with the PC's
+right Alt
+key, which is in the same position as
+the
+Solid Apple key on the original //e.
Numeric Keypad:
+
+
+The numeric keypad, introduced on the Extended Keyboard //e, is
+emulated through the PC's numeric keypad. To enable this feature,
+turn on Num Lock and
+make sure the joystick
+emulation is
+configured to use something other than the keyboard.
Pause:
+
+
+Pressing the PC's Pause
+key will pause
+emulation.
+Press Pause
+again to resume emulation.
Scroll Lock:
+
+
+Holding down the PC's Scroll
+Lock key
+temporarily
+sets the emulation to full speed (i.e. unthrottled).
+
+
+NOTE: The status of the PC's Scroll Lock
+LED is
+meaningless. The emulator will only run full-speed while
+the Scroll Lock
+key is pressed down.
Function Keys
+F1-F8:
+
+
+These PC function keys correspond to buttons on the
+toolbar.
Function Key F9:
+
+
+This PC function key will cycle through AppleWin's display
+modes: monochrome, color (normal), color (text optimized) and
+color (TV emulation). This shortcut allows you to switch display modes
+without going through the configuration dialog.
Function Key F10 (or
+Ctrl+left mouse button):
+
+
+This PC function key will stop emulating an Apple joystick
+with the PC's mouse.
Function Keys
+F11-F12:
+
+
+These PC function keys correspond to saving/loading a save-state file.
comp.emulators.apple2
+
+This newsgroup is an excellent source of information about Apple
+II emulation, and the best place to post questions, requests, and
+suggestions.
comp.emulators.announce
+
+If you are only interested in hearing announcements of new
+emulator products and new versions of AppleWin and other
+emulators, you may want to subscribe to this newsgroup instead of
+comp.emulators.apple2. This newsgroup is also a good place to
+look for answers to frequently asked questions.
comp.sys.apple2
+
+This newsgroup is for general discussion and questions about the
+Apple II series of computers.
comp.sys.apple2.programmer
+
+This newsgroup is a good source of information about programming
+the Apple II series of computers.
AppleWin runs Apple II +programs from disk +images, which are single files that contain the contents of an +entire Apple floppy disk.
+ +Starting an Apple program is a simple two step process:
+ +After booting, you may use the emulated +Apple exactly as you would use a real Apple.
+ +Of course, using an Apple is not much fun +unless you have a library of Apple programs to run, so you'll +probably want to get some disk images right away. The easiest way +to do that is to download images from the Internet; see the Resources section for more +information. Or, if you want +to learn more about creating your own disk images, see the Disks +and Disk Images section.
+ + + diff --git a/AppleWin/help/resources.html b/AppleWin/help/resources.html new file mode 100644 index 00000000..0e24d749 --- /dev/null +++ b/AppleWin/help/resources.html @@ -0,0 +1,34 @@ + + + + + +Select one of the following +categories:
+ +Overview: +
+ +The complete1 +Apple //e state can be saved to a +PC file at any time. This can be useful for continuity across AppleWin +sessions or to help with games that don't have a save option.
+ +This is controlled by the AppleWin Configuration tab +labelled Save State.
+ +Details:
+ +The entire Apple //e state is saved to a file (.aws). This +includes Disk][ (even during r/w operation) and Mockingboards.
+ +1 +Currently the harddisk state is not persisted +to the .aws file.
+ +Note: Only the file names of the disk images are stored in +the .aws (not the full path). This allows you to move your disk image +around or distribute them. If AppleWin can't locate the disk image(s), +then it will prompt for the new location.
+ +For the file format of the +.aws file, see the source file: +AW_Structs.h
+ +Configuration: Save +State:
+ +From the Save +State +page:
+ +Save state file
+name
+
+This is the current save state file which is used for all save state
+operations.
Save state on
+exit
+
+Checking this means the Apple's state is automatically saved when you
+quit AppleWin. Additionally the Apple's state is automatically restored
+from this file when you re-start AppleWin.
Save State / F11
+Save to a save-state file.
Load State / F12
+Load from a save-state file.
+ + + | F1 --
+Help: + + +Displays the help file that you are currently reading. |
+
+
+
+ + + | F2 --
+Run/Reboot: + + +Starts the emulated machine if it is not currently running, or reboots +it if it is currently running. |
+
+
+
+ + + | F3 --
+Drive 1: + + +Selects a disk image file for drive 1. |
+
+
+
+ + + | F4 --
+Drive 2: + + +Selects a disk image file for drive 2. |
+
+
+
+ + + | F5 --
+Swap Disks: + + +Swap the disks in drives 1 and 2. |
+
+
+
+ + + | F6 --
+Window/Full Screen: + + +Toggle between Windowed and Full Screen video mode. |
+
+
+
+ + + | F7 --
+Debug: + + +Displays the actual assembly language instructions that the emulated +machine is executing. |
+
+
+
+ + + | F8 --
+Configure: + + +Allows you to customize the emulated machine, and the way the Apple's +input and output devices are mapped onto your PC's input and output +devices. |
+
+
+
AppleWin can display Apple +video in a variety of modes. +The display can also be run in a standard window or full-screen.
+ +This mode emulates a +monochrome monitor. You can choose +your monochrome color from AppleWin Configuration.
+ +This mode emulates a standard +color monitor.
+ +This mode does a bit of image +processing to make text more +readable on the hires screen.
+ +This mode emulates how colors +bleed into one another on a +TV.
+ +On the hires screen, +alternating horizontal lines of color +are bled together to form new colors like grey, purple, pink, yellow +and +aquamarine. This effect was used in commercial games like Karateka and +many +hires adventures (eg. Mindshadow).
+ ++ +
AppleWin emulates both the +internal speaker (using the PC +speaker or sound card) and also the Mockingboard sound card (using a PC +sound +card).
+ +Use the AppleWin Configuration +tab labelled Sound.
+ +If you are using a sound card, +then use at least +DirectX-9.
+ +You can select PC speaker or +sound card:
+ +When the Mockingboards are +enabled, the cards are +physically plugged into slots 4 and 5 of the Apple //e.
+ +Each Mockingboard is a type
+'C': 2x AY8910 (3-channel
+sound generator) & 1x SSI263 (speech chip)
+
+Each AY8910 is fully
+emulated (tone, noise &
+envelope).
+
+Each SY6522 (that controls
+an AY8910) can generate
+precise timer interrupts or phoneme-complete interrupts.
+
+Emulation of the SSI263 is
+basic at the moment and
+only plays back phonemes at a fixed rate without any support for
+inflection or
+filters.
There are a number of games +and demos that support +Mockingboard, eg:
+ +