Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Andrea Odetti 2021-04-13 08:39:39 +01:00
commit 947ae1b7a4
6 changed files with 119 additions and 53 deletions

View file

@ -109,7 +109,8 @@
Use Right Alt (AltGr) & Right Control for Open Apple & Solid Apple keys respectively.<br>
Caveat: Right Control + F2 will do the //e self test (as Right Control is now both Ctrl and Solid Apple!). A workaround is just to use the Left Control key.<br><br>
-swap-buttons<br>
Swap the Windows keys used for Open Apple & Solid Apple keys.<br><br>
Swap buttons 0 and 1 from all input devices.<br>
EG. the Windows keys used for Open Apple & Solid Apple keys, and the current device being used to emulate a joystick (keyboard, real joystick or mouse)<br><br>
-use-real-printer<br>
Enables Advanced configuration control to allow dumping to a real printer<br><br>

View file

@ -33,7 +33,7 @@ then you should leave these values at 0.</li>
<li>When cursor keys are used for joystick emulation <strong>and</strong> are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).</li>
<li>When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.</li>
</ul>
<li>Swap 0/1: Swap buttons 0 and 1.</li>
<li>Swap 0/1: Swap buttons 0 and 1 from all input devices.</li>
<li>Auto-fire (all 3 buttons): For each button pressed, the button's state will be toggled when read.</li>
<li>Keyboard auto-centering: When keys used for joystick emulation are released then the joystick will return to the central position.</li>
</ul>

View file

@ -54,6 +54,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// . if false && I/O ReadWrite($C0EC) && drive is spinning, then advance the track buffer's nibble index (to simulate spinning).
// Also m_enhanceDisk is persisted to the save-state, so it's an attribute of the DiskII interface card.
// NB. Non-standard 4&4, with Vol=0x00 and Chk=0x00 (only a few match, eg. Wasteland, Legacy of the Ancients, Planetfall, Border Zone & Wizardry). [*1]
const BYTE Disk2InterfaceCard::m_T00S00Pattern[] = {0xD5,0xAA,0x96,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xDE};
Disk2InterfaceCard::Disk2InterfaceCard(UINT slot) :
Card(CT_Disk2),
m_slot(slot)
@ -1043,6 +1046,9 @@ void Disk2InterfaceCard::ResetLogicStateSequencer(void)
m_resetSequencer = true;
m_writeStarted = false;
m_dbgLatchDelayedCnt = 0;
m_T00S00PatternIdx = 0;
m_foundT00S00Pattern = false;
}
UINT Disk2InterfaceCard::GetBitCellDelta(const ULONG uExecutedCycles)
@ -1118,6 +1124,48 @@ __forceinline void Disk2InterfaceCard::IncBitStream(FloppyDisk& floppy)
}
}
void Disk2InterfaceCard::PreJitterCheck(int phase, BYTE latch)
{
if (phase != 0 || (latch & 0x80) == 0)
return;
if (latch == m_T00S00Pattern[m_T00S00PatternIdx])
{
m_T00S00PatternIdx++;
if (m_T00S00PatternIdx == sizeof(m_T00S00Pattern))
m_foundT00S00Pattern = true; // 6502 code has just read latch nibbles for T$00,S$00 address prologue
}
else
{
m_T00S00PatternIdx = 0;
}
}
// GH#930: After T$00,S$00 randomly skip 1 bit-cell.
// . PreJitterCheck() condition met && skipped a big number of bit-cells.
// . Fix is just for 'Wasteland' and 'Legacy of the Ancients' (but shouldn't interfere with any other woz images).
// . NB. This is likely to be the transition from DiskII firmware ($C6xx) to user-code ($801),
// so skipping 1 bit-cell here shouldn't matter.
// . And (see comment [*1]) the T00S00 pattern only matches a handful of titles.
void Disk2InterfaceCard::AddJitter(int phase, FloppyDisk& floppy)
{
if (phase == 0 && m_foundT00S00Pattern)
{
if (rand() < RAND_THRESHOLD(1, 10))
{
LogOutput("Disk: T$00 jitter - slip 1 bitcell (PC=%04X)\n", regs.pc);
IncBitStream(floppy);
}
else
{
LogOutput("Disk: T$00 jitter - *** SKIP *** (PC=%04X)\n", regs.pc);
}
}
m_T00S00PatternIdx = 0;
m_foundT00S00Pattern = false;
}
void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYTE bWrite, ULONG uExecutedCycles)
{
_ASSERT(m_seqFunc.function != dataShiftWrite);
@ -1161,6 +1209,8 @@ void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYT
m_latchDelay = 0;
drive.m_headWindow = 0;
AddJitter(drive.m_phase, floppy); // Only call when skipping a big number of bit-cells (ie. >significantBitCells)
}
if (!bWrite)
@ -1173,6 +1223,8 @@ void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYT
}
DataLatchReadWOZ(pc, addr, bitCellRemainder);
PreJitterCheck(drive.m_phase, m_floppyLatch); // Pre: m_floppyLatch just updated
}
else
{
@ -1198,7 +1250,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
#if _DEBUG
static int dbgWOZ = 0;
if (dbgWOZ)
{
dbgWOZ = 0;
@ -1206,9 +1257,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
}
#endif
// Only extraCycles of 2 & 3 can hold the latch for another bitCell period, eg. m_latchDelay: 3->5 or 7->9
UINT extraLatchDelay = ((UINT)floppy.m_extraCycles >= 2) ? 2 : 0; // GH#733 (0,1->0; 2,3->2)
for (UINT i = 0; i < bitCellRemainder; i++)
{
BYTE n = floppy.m_trackimage[floppy.m_byte];
@ -1233,10 +1281,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
if (m_latchDelay)
{
if (i == bitCellRemainder-1) // On last bitCell
m_latchDelay += extraLatchDelay; // +0 or +2
extraLatchDelay = 0; // and always clear (even when not last bitCell)
m_latchDelay -= 4;
if (m_latchDelay < 0)
m_latchDelay = 0;

View file

@ -207,6 +207,9 @@ private:
void InitFirmware(LPBYTE pCxRomPeripheral);
void UpdateLatchForEmptyDrive(FloppyDrive* pDrive);
void PreJitterCheck(int phase, BYTE latch);
void AddJitter(int phase, FloppyDisk& floppy);
void SaveSnapshotFloppy(YamlSaveHelper& yamlSaveHelper, UINT unit);
void SaveSnapshotDriveUnit(YamlSaveHelper& yamlSaveHelper, UINT unit);
bool LoadSnapshotFloppy(YamlLoadHelper& yamlLoadHelper, UINT unit, UINT version, std::vector<BYTE>& track);
@ -274,6 +277,11 @@ private:
SEQUENCER_FUNCTION m_seqFunc;
UINT m_dbgLatchDelayedCnt;
// Jitter (GH#930)
static const BYTE m_T00S00Pattern[];
UINT m_T00S00PatternIdx;
bool m_foundT00S00Pattern;
// Debug:
#if LOG_DISK_NIBBLES_USE_RUNTIME_VAR
bool m_bLogDisk_NibblesRW; // From VS Debugger, change this to true/false during runtime for precise nibble logging

View file

@ -345,14 +345,13 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
BOOL keychange = 0;
bool bIsCursorKey = false;
const bool swapButtons0and1 = GetPropertySheet().GetButtonsSwapState();
if (virtKeyWithExtended == g_buttonVirtKey[!swapButtons0and1 ? 0 : 1])
if (virtKeyWithExtended == g_buttonVirtKey[0])
{
keychange = 1;
keydown[JK_OPENAPPLE] = down;
}
else if (virtKeyWithExtended == g_buttonVirtKey[!swapButtons0and1 ? 1 : 0])
else if (virtKeyWithExtended == g_buttonVirtKey[1])
{
keychange = 1;
keydown[JK_CLOSEDAPPLE] = down;
@ -367,7 +366,7 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
{
keydown[virtkey-VK_NUMPAD1] = down;
}
else // NumLock off
else // NumLock off (except for '0' and '.')
{
switch (virtkey)
{
@ -380,8 +379,10 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
case VK_HOME: keydown[JK_UPLEFT] = down; break;
case VK_UP: keydown[JK_UP] = down; break;
case VK_PRIOR: keydown[JK_UPRIGHT] = down; break;
case VK_NUMPAD0: keydown[JK_BUTTON0] = down; break;
case VK_DECIMAL: keydown[JK_BUTTON1] = down; break;
case VK_INSERT: // fall through... (NB. extended=0 for NumPad's Insert)
case VK_NUMPAD0: keydown[JK_BUTTON0] = down; break; // NumLock on
case VK_DELETE: // fall through... (NB. extended=0 for NumPad's Delete)
case VK_DECIMAL: keydown[JK_BUTTON1] = down; break; // NumLock on
default: keychange = 0; break;
}
}
@ -502,8 +503,8 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
static void DoAutofire(UINT uButton, BOOL& pressed)
{
static BOOL toggle[3] = {0};
static BOOL lastPressed[3] = {0};
static BOOL toggle[3] = {0,0,0};
static BOOL lastPressed[3] = {0,0,0};
BOOL nowPressed = pressed;
if (GetPropertySheet().GetAutofire(uButton) && pressed)
@ -565,6 +566,32 @@ BYTE __stdcall JoyportReadButton(WORD address, ULONG nExecutedCycles)
return MemReadFloatingBus(pressed, nExecutedCycles);
}
static BOOL CheckButton0Pressed(void)
{
BOOL pressed = buttonlatch[0] ||
joybutton[0] ||
setbutton[0] ||
keydown[JK_OPENAPPLE];
if (joyinfo[joytype[1]] != DEVICE_KEYBOARD) // NB. always joytype[1] regardless if button is 0 or 1
pressed = pressed || keydown[JK_BUTTON0];
return pressed;
}
static BOOL CheckButton1Pressed(void)
{
BOOL pressed = buttonlatch[1] ||
joybutton[1] ||
setbutton[1] ||
keydown[JK_CLOSEDAPPLE];
if (joyinfo[joytype[1]] != DEVICE_KEYBOARD) // NB. always joytype[1] regardless if button is 0 or 1
pressed = pressed || keydown[JK_BUTTON1];
return pressed;
}
BYTE __stdcall JoyReadButton(WORD pc, WORD address, BYTE, BYTE, ULONG nExecutedCycles)
{
address &= 0xFF;
@ -581,23 +608,27 @@ BYTE __stdcall JoyReadButton(WORD pc, WORD address, BYTE, BYTE, ULONG nExecutedC
return JoyportReadButton(address, nExecutedCycles);
}
BOOL pressed = 0;
const bool swapButtons0and1 = GetPropertySheet().GetButtonsSwapState();
BOOL pressed = FALSE;
switch (address)
{
case 0x61:
pressed = (buttonlatch[0] || joybutton[0] || setbutton[0] || keydown[JK_OPENAPPLE]);
if(joyinfo[joytype[1]] != DEVICE_KEYBOARD) // BUG? joytype[1] should be [0] ?
pressed = (pressed || keydown[JK_BUTTON0]);
buttonlatch[0] = 0;
DoAutofire(0, pressed);
{
pressed = !swapButtons0and1 ? CheckButton0Pressed() : CheckButton1Pressed();
const UINT button0 = !swapButtons0and1 ? 0 : 1;
buttonlatch[button0] = 0;
DoAutofire(button0, pressed);
}
break;
case 0x62:
pressed = (buttonlatch[1] || joybutton[1] || setbutton[1] || keydown[JK_CLOSEDAPPLE]);
if(joyinfo[joytype[1]] != DEVICE_KEYBOARD)
pressed = (pressed || keydown[JK_BUTTON1]);
buttonlatch[1] = 0;
DoAutofire(1, pressed);
{
pressed = !swapButtons0and1 ? CheckButton1Pressed() : CheckButton0Pressed();
const UINT button1 = !swapButtons0and1 ? 1 : 0;
buttonlatch[button1] = 0;
DoAutofire(button1, pressed);
}
break;
case 0x63:

View file

@ -195,9 +195,6 @@ static const SHORT nWaveDataMax = (SHORT)0x7FFF;
static short g_nMixBuffer[g_dwDSBufferSize / sizeof(short)];
static VOICE MockingboardVoice;
static bool g_bCritSectionValid = false; // Deleting CritialSection when not valid causes crash on Win98
static CRITICAL_SECTION g_CriticalSection; // To guard 6522's IFR
static UINT g_cyclesThisAudioFrame = 0;
//---------------------------------------------------------------------------
@ -577,19 +574,13 @@ static USHORT SetTimerSyncEvent(UINT id, BYTE reg, USHORT timerLatch)
static void UpdateIFR(SY6522_AY8910* pMB, BYTE clr_ifr, BYTE set_ifr=0)
{
// Need critical section to avoid data-race: main thread & SSI263Thread can both access IFR -- no longer a SSI263Thread
// . NB. Loading a save-state just directly writes into 6522.IFR (which is fine)
if (g_bCritSectionValid) EnterCriticalSection(&g_CriticalSection);
{
pMB->sy6522.IFR &= ~clr_ifr;
pMB->sy6522.IFR |= set_ifr;
pMB->sy6522.IFR &= ~clr_ifr;
pMB->sy6522.IFR |= set_ifr;
if (pMB->sy6522.IFR & pMB->sy6522.IER & 0x7F)
pMB->sy6522.IFR |= 0x80;
else
pMB->sy6522.IFR &= 0x7F;
}
if (g_bCritSectionValid) LeaveCriticalSection(&g_CriticalSection);
if (pMB->sy6522.IFR & pMB->sy6522.IER & 0x7F)
pMB->sy6522.IFR |= 0x80;
else
pMB->sy6522.IFR &= 0x7F;
// Now update the IRQ signal from all 6522s
// . OR-sum of all active TIMER1, TIMER2 & SPEECH sources (from all 6522s)
@ -1140,9 +1131,6 @@ void MB_Initialize()
LogFileOutput("MB_Initialize: MB_Reset()\n");
}
InitializeCriticalSection(&g_CriticalSection);
g_bCritSectionValid = true;
for (int id=0; id<kNumSyncEvents; id++)
{
g_syncEvent[id] = new SyncEvent(id, 0, MB_SyncEventCallback);
@ -1185,12 +1173,6 @@ void MB_Destroy()
for (int i=0; i<NUM_VOICES; i++)
delete [] ppAYVoiceBuffer[i];
if (g_bCritSectionValid)
{
DeleteCriticalSection(&g_CriticalSection);
g_bCritSectionValid = false;
}
for (int id=0; id<kNumSyncEvents; id++)
{
if (g_syncEvent[id] && g_syncEvent[id]->m_active)