Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
947ae1b7a4
6 changed files with 119 additions and 53 deletions
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@ -109,7 +109,8 @@
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Use Right Alt (AltGr) & Right Control for Open Apple & Solid Apple keys respectively.<br>
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Caveat: Right Control + F2 will do the //e self test (as Right Control is now both Ctrl and Solid Apple!). A workaround is just to use the Left Control key.<br><br>
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-swap-buttons<br>
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Swap the Windows keys used for Open Apple & Solid Apple keys.<br><br>
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Swap buttons 0 and 1 from all input devices.<br>
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EG. the Windows keys used for Open Apple & Solid Apple keys, and the current device being used to emulate a joystick (keyboard, real joystick or mouse)<br><br>
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-use-real-printer<br>
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Enables Advanced configuration control to allow dumping to a real printer<br><br>
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@ -33,7 +33,7 @@ then you should leave these values at 0.</li>
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<li>When cursor keys are used for joystick emulation <strong>and</strong> are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).</li>
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<li>When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.</li>
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</ul>
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<li>Swap 0/1: Swap buttons 0 and 1.</li>
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<li>Swap 0/1: Swap buttons 0 and 1 from all input devices.</li>
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<li>Auto-fire (all 3 buttons): For each button pressed, the button's state will be toggled when read.</li>
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<li>Keyboard auto-centering: When keys used for joystick emulation are released then the joystick will return to the central position.</li>
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</ul>
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@ -54,6 +54,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// . if false && I/O ReadWrite($C0EC) && drive is spinning, then advance the track buffer's nibble index (to simulate spinning).
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// Also m_enhanceDisk is persisted to the save-state, so it's an attribute of the DiskII interface card.
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// NB. Non-standard 4&4, with Vol=0x00 and Chk=0x00 (only a few match, eg. Wasteland, Legacy of the Ancients, Planetfall, Border Zone & Wizardry). [*1]
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const BYTE Disk2InterfaceCard::m_T00S00Pattern[] = {0xD5,0xAA,0x96,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xDE};
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Disk2InterfaceCard::Disk2InterfaceCard(UINT slot) :
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Card(CT_Disk2),
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m_slot(slot)
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@ -1043,6 +1046,9 @@ void Disk2InterfaceCard::ResetLogicStateSequencer(void)
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m_resetSequencer = true;
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m_writeStarted = false;
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m_dbgLatchDelayedCnt = 0;
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m_T00S00PatternIdx = 0;
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m_foundT00S00Pattern = false;
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}
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UINT Disk2InterfaceCard::GetBitCellDelta(const ULONG uExecutedCycles)
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@ -1118,6 +1124,48 @@ __forceinline void Disk2InterfaceCard::IncBitStream(FloppyDisk& floppy)
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}
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}
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void Disk2InterfaceCard::PreJitterCheck(int phase, BYTE latch)
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{
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if (phase != 0 || (latch & 0x80) == 0)
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return;
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if (latch == m_T00S00Pattern[m_T00S00PatternIdx])
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{
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m_T00S00PatternIdx++;
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if (m_T00S00PatternIdx == sizeof(m_T00S00Pattern))
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m_foundT00S00Pattern = true; // 6502 code has just read latch nibbles for T$00,S$00 address prologue
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}
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else
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{
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m_T00S00PatternIdx = 0;
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}
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}
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// GH#930: After T$00,S$00 randomly skip 1 bit-cell.
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// . PreJitterCheck() condition met && skipped a big number of bit-cells.
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// . Fix is just for 'Wasteland' and 'Legacy of the Ancients' (but shouldn't interfere with any other woz images).
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// . NB. This is likely to be the transition from DiskII firmware ($C6xx) to user-code ($801),
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// so skipping 1 bit-cell here shouldn't matter.
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// . And (see comment [*1]) the T00S00 pattern only matches a handful of titles.
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void Disk2InterfaceCard::AddJitter(int phase, FloppyDisk& floppy)
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{
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if (phase == 0 && m_foundT00S00Pattern)
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{
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if (rand() < RAND_THRESHOLD(1, 10))
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{
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LogOutput("Disk: T$00 jitter - slip 1 bitcell (PC=%04X)\n", regs.pc);
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IncBitStream(floppy);
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}
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else
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{
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LogOutput("Disk: T$00 jitter - *** SKIP *** (PC=%04X)\n", regs.pc);
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}
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}
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m_T00S00PatternIdx = 0;
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m_foundT00S00Pattern = false;
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}
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void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYTE bWrite, ULONG uExecutedCycles)
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{
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_ASSERT(m_seqFunc.function != dataShiftWrite);
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@ -1161,6 +1209,8 @@ void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYT
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m_latchDelay = 0;
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drive.m_headWindow = 0;
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AddJitter(drive.m_phase, floppy); // Only call when skipping a big number of bit-cells (ie. >significantBitCells)
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}
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if (!bWrite)
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@ -1173,6 +1223,8 @@ void __stdcall Disk2InterfaceCard::DataLatchReadWriteWOZ(WORD pc, WORD addr, BYT
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}
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DataLatchReadWOZ(pc, addr, bitCellRemainder);
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PreJitterCheck(drive.m_phase, m_floppyLatch); // Pre: m_floppyLatch just updated
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}
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else
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{
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@ -1198,7 +1250,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
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#if _DEBUG
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static int dbgWOZ = 0;
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if (dbgWOZ)
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{
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dbgWOZ = 0;
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@ -1206,9 +1257,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
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}
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#endif
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// Only extraCycles of 2 & 3 can hold the latch for another bitCell period, eg. m_latchDelay: 3->5 or 7->9
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UINT extraLatchDelay = ((UINT)floppy.m_extraCycles >= 2) ? 2 : 0; // GH#733 (0,1->0; 2,3->2)
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for (UINT i = 0; i < bitCellRemainder; i++)
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{
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BYTE n = floppy.m_trackimage[floppy.m_byte];
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@ -1233,10 +1281,6 @@ void Disk2InterfaceCard::DataLatchReadWOZ(WORD pc, WORD addr, UINT bitCellRemain
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if (m_latchDelay)
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{
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if (i == bitCellRemainder-1) // On last bitCell
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m_latchDelay += extraLatchDelay; // +0 or +2
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extraLatchDelay = 0; // and always clear (even when not last bitCell)
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m_latchDelay -= 4;
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if (m_latchDelay < 0)
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m_latchDelay = 0;
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@ -207,6 +207,9 @@ private:
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void InitFirmware(LPBYTE pCxRomPeripheral);
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void UpdateLatchForEmptyDrive(FloppyDrive* pDrive);
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void PreJitterCheck(int phase, BYTE latch);
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void AddJitter(int phase, FloppyDisk& floppy);
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void SaveSnapshotFloppy(YamlSaveHelper& yamlSaveHelper, UINT unit);
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void SaveSnapshotDriveUnit(YamlSaveHelper& yamlSaveHelper, UINT unit);
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bool LoadSnapshotFloppy(YamlLoadHelper& yamlLoadHelper, UINT unit, UINT version, std::vector<BYTE>& track);
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@ -274,6 +277,11 @@ private:
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SEQUENCER_FUNCTION m_seqFunc;
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UINT m_dbgLatchDelayedCnt;
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// Jitter (GH#930)
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static const BYTE m_T00S00Pattern[];
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UINT m_T00S00PatternIdx;
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bool m_foundT00S00Pattern;
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// Debug:
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#if LOG_DISK_NIBBLES_USE_RUNTIME_VAR
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bool m_bLogDisk_NibblesRW; // From VS Debugger, change this to true/false during runtime for precise nibble logging
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@ -345,14 +345,13 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
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BOOL keychange = 0;
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bool bIsCursorKey = false;
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const bool swapButtons0and1 = GetPropertySheet().GetButtonsSwapState();
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if (virtKeyWithExtended == g_buttonVirtKey[!swapButtons0and1 ? 0 : 1])
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if (virtKeyWithExtended == g_buttonVirtKey[0])
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{
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keychange = 1;
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keydown[JK_OPENAPPLE] = down;
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}
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else if (virtKeyWithExtended == g_buttonVirtKey[!swapButtons0and1 ? 1 : 0])
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else if (virtKeyWithExtended == g_buttonVirtKey[1])
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{
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keychange = 1;
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keydown[JK_CLOSEDAPPLE] = down;
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@ -367,7 +366,7 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
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{
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keydown[virtkey-VK_NUMPAD1] = down;
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}
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else // NumLock off
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else // NumLock off (except for '0' and '.')
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{
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switch (virtkey)
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{
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@ -380,8 +379,10 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
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case VK_HOME: keydown[JK_UPLEFT] = down; break;
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case VK_UP: keydown[JK_UP] = down; break;
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case VK_PRIOR: keydown[JK_UPRIGHT] = down; break;
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case VK_NUMPAD0: keydown[JK_BUTTON0] = down; break;
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case VK_DECIMAL: keydown[JK_BUTTON1] = down; break;
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case VK_INSERT: // fall through... (NB. extended=0 for NumPad's Insert)
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case VK_NUMPAD0: keydown[JK_BUTTON0] = down; break; // NumLock on
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case VK_DELETE: // fall through... (NB. extended=0 for NumPad's Delete)
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case VK_DECIMAL: keydown[JK_BUTTON1] = down; break; // NumLock on
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default: keychange = 0; break;
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}
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}
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@ -502,8 +503,8 @@ BOOL JoyProcessKey(int virtkey, bool extended, bool down, bool autorep)
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static void DoAutofire(UINT uButton, BOOL& pressed)
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{
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static BOOL toggle[3] = {0};
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static BOOL lastPressed[3] = {0};
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static BOOL toggle[3] = {0,0,0};
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static BOOL lastPressed[3] = {0,0,0};
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BOOL nowPressed = pressed;
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if (GetPropertySheet().GetAutofire(uButton) && pressed)
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@ -565,6 +566,32 @@ BYTE __stdcall JoyportReadButton(WORD address, ULONG nExecutedCycles)
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return MemReadFloatingBus(pressed, nExecutedCycles);
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}
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static BOOL CheckButton0Pressed(void)
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{
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BOOL pressed = buttonlatch[0] ||
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joybutton[0] ||
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setbutton[0] ||
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keydown[JK_OPENAPPLE];
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if (joyinfo[joytype[1]] != DEVICE_KEYBOARD) // NB. always joytype[1] regardless if button is 0 or 1
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pressed = pressed || keydown[JK_BUTTON0];
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return pressed;
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}
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static BOOL CheckButton1Pressed(void)
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{
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BOOL pressed = buttonlatch[1] ||
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joybutton[1] ||
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setbutton[1] ||
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keydown[JK_CLOSEDAPPLE];
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if (joyinfo[joytype[1]] != DEVICE_KEYBOARD) // NB. always joytype[1] regardless if button is 0 or 1
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pressed = pressed || keydown[JK_BUTTON1];
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return pressed;
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}
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BYTE __stdcall JoyReadButton(WORD pc, WORD address, BYTE, BYTE, ULONG nExecutedCycles)
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{
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address &= 0xFF;
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@ -581,23 +608,27 @@ BYTE __stdcall JoyReadButton(WORD pc, WORD address, BYTE, BYTE, ULONG nExecutedC
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return JoyportReadButton(address, nExecutedCycles);
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}
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BOOL pressed = 0;
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const bool swapButtons0and1 = GetPropertySheet().GetButtonsSwapState();
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BOOL pressed = FALSE;
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switch (address)
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{
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case 0x61:
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pressed = (buttonlatch[0] || joybutton[0] || setbutton[0] || keydown[JK_OPENAPPLE]);
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if(joyinfo[joytype[1]] != DEVICE_KEYBOARD) // BUG? joytype[1] should be [0] ?
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pressed = (pressed || keydown[JK_BUTTON0]);
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buttonlatch[0] = 0;
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DoAutofire(0, pressed);
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{
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pressed = !swapButtons0and1 ? CheckButton0Pressed() : CheckButton1Pressed();
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const UINT button0 = !swapButtons0and1 ? 0 : 1;
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buttonlatch[button0] = 0;
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DoAutofire(button0, pressed);
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}
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break;
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case 0x62:
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pressed = (buttonlatch[1] || joybutton[1] || setbutton[1] || keydown[JK_CLOSEDAPPLE]);
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if(joyinfo[joytype[1]] != DEVICE_KEYBOARD)
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pressed = (pressed || keydown[JK_BUTTON1]);
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buttonlatch[1] = 0;
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DoAutofire(1, pressed);
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{
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pressed = !swapButtons0and1 ? CheckButton1Pressed() : CheckButton0Pressed();
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const UINT button1 = !swapButtons0and1 ? 1 : 0;
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buttonlatch[button1] = 0;
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DoAutofire(button1, pressed);
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}
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break;
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case 0x63:
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@ -195,9 +195,6 @@ static const SHORT nWaveDataMax = (SHORT)0x7FFF;
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static short g_nMixBuffer[g_dwDSBufferSize / sizeof(short)];
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static VOICE MockingboardVoice;
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static bool g_bCritSectionValid = false; // Deleting CritialSection when not valid causes crash on Win98
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static CRITICAL_SECTION g_CriticalSection; // To guard 6522's IFR
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static UINT g_cyclesThisAudioFrame = 0;
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//---------------------------------------------------------------------------
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@ -577,19 +574,13 @@ static USHORT SetTimerSyncEvent(UINT id, BYTE reg, USHORT timerLatch)
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static void UpdateIFR(SY6522_AY8910* pMB, BYTE clr_ifr, BYTE set_ifr=0)
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{
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// Need critical section to avoid data-race: main thread & SSI263Thread can both access IFR -- no longer a SSI263Thread
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// . NB. Loading a save-state just directly writes into 6522.IFR (which is fine)
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if (g_bCritSectionValid) EnterCriticalSection(&g_CriticalSection);
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{
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pMB->sy6522.IFR &= ~clr_ifr;
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pMB->sy6522.IFR |= set_ifr;
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pMB->sy6522.IFR &= ~clr_ifr;
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pMB->sy6522.IFR |= set_ifr;
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if (pMB->sy6522.IFR & pMB->sy6522.IER & 0x7F)
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pMB->sy6522.IFR |= 0x80;
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else
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pMB->sy6522.IFR &= 0x7F;
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}
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if (g_bCritSectionValid) LeaveCriticalSection(&g_CriticalSection);
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if (pMB->sy6522.IFR & pMB->sy6522.IER & 0x7F)
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pMB->sy6522.IFR |= 0x80;
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else
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pMB->sy6522.IFR &= 0x7F;
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// Now update the IRQ signal from all 6522s
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// . OR-sum of all active TIMER1, TIMER2 & SPEECH sources (from all 6522s)
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@ -1140,9 +1131,6 @@ void MB_Initialize()
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LogFileOutput("MB_Initialize: MB_Reset()\n");
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}
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InitializeCriticalSection(&g_CriticalSection);
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g_bCritSectionValid = true;
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for (int id=0; id<kNumSyncEvents; id++)
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{
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g_syncEvent[id] = new SyncEvent(id, 0, MB_SyncEventCallback);
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@ -1185,12 +1173,6 @@ void MB_Destroy()
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for (int i=0; i<NUM_VOICES; i++)
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delete [] ppAYVoiceBuffer[i];
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if (g_bCritSectionValid)
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{
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DeleteCriticalSection(&g_CriticalSection);
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g_bCritSectionValid = false;
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}
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for (int id=0; id<kNumSyncEvents; id++)
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{
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if (g_syncEvent[id] && g_syncEvent[id]->m_active)
|
||||
|
|
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