Set SHR alpha channel to 255 for consistency with other video modes. (PR #1010)
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2 changed files with 3 additions and 1 deletions
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@ -101,6 +101,7 @@ bgra_t ConvertIIgs2RGB(Color color)
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rgb.r = color.red * 16;
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rgb.g = color.green * 16;
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rgb.b = color.blue * 16;
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rgb.a = ALPHA;
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return rgb;
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}
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@ -837,7 +837,8 @@ void Video::VideoRefreshBuffer(uint32_t uRedrawWholeScreenVideoMode, bool bRedra
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void Video::ClearFrameBuffer(void)
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{
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memset(GetFrameBuffer(), 0, GetFrameBufferWidth() * GetFrameBufferHeight() * sizeof(bgra_t));
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UINT32* frameBuffer = (UINT32*)GetFrameBuffer();
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std::fill(frameBuffer, frameBuffer + GetFrameBufferWidth() * GetFrameBufferHeight(), OPAQUE_BLACK);
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}
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// Called when entering debugger, and after viewing Apple II video screen from debugger
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