SAM: Clean up before merge
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feccde41bf
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c052d10d2f
6 changed files with 80 additions and 75 deletions
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@ -686,6 +686,14 @@
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RelativePath=".\source\Riff.h"
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RelativePath=".\source\Riff.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\source\SAM.cpp"
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>
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</File>
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<File
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RelativePath=".\source\SAM.h"
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>
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</File>
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<File
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<File
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RelativePath=".\source\SaveState.cpp"
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RelativePath=".\source\SaveState.cpp"
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>
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>
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@ -118,10 +118,10 @@ BOOL CPageSound::DlgProcInternal(HWND hWnd, UINT message, WPARAM wparam, LPARAM
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SendDlgItemMessage(hWnd,IDC_MB_VOLUME,TBM_SETTICFREQ,10,0);
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SendDlgItemMessage(hWnd,IDC_MB_VOLUME,TBM_SETTICFREQ,10,0);
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SendDlgItemMessage(hWnd,IDC_MB_VOLUME,TBM_SETPOS,1,MB_GetVolume());
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SendDlgItemMessage(hWnd,IDC_MB_VOLUME,TBM_SETPOS,1,MB_GetVolume());
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if (g_Slot5 == CT_SAM)
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if (g_Slot5 == CT_SAM)
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m_NewCardType = CT_SAM;
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m_NewCardType = CT_SAM;
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else
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else
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m_NewCardType = MB_GetSoundcardType(); // Reinit 1st time page is activated (fires before PSN_SETACTIVE)
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m_NewCardType = MB_GetSoundcardType(); // Reinit 1st time page is activated (fires before PSN_SETACTIVE)
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InitOptions(hWnd);
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InitOptions(hWnd);
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@ -163,7 +163,7 @@ void CPageSound::InitOptions(HWND hWnd)
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m_nCurrentIDCheckButton = IDC_PHASOR_ENABLE;
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m_nCurrentIDCheckButton = IDC_PHASOR_ENABLE;
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else if(m_NewCardType == CT_SAM)
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else if(m_NewCardType == CT_SAM)
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m_nCurrentIDCheckButton = IDC_SAM_ENABLE;
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m_nCurrentIDCheckButton = IDC_SAM_ENABLE;
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else
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else
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m_nCurrentIDCheckButton = IDC_SOUNDCARD_DISABLE;
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m_nCurrentIDCheckButton = IDC_SOUNDCARD_DISABLE;
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CheckRadioButton(hWnd, IDC_MB_ENABLE, IDC_SOUNDCARD_DISABLE, m_nCurrentIDCheckButton);
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CheckRadioButton(hWnd, IDC_MB_ENABLE, IDC_SOUNDCARD_DISABLE, m_nCurrentIDCheckButton);
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@ -178,20 +178,20 @@ void CPageSound::InitOptions(HWND hWnd)
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// Phasor button
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// Phasor button
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{
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{
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const BOOL bEnable = bIsSlot4Empty || Slot4 == CT_MockingboardC || Slot4 == CT_Phasor;
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const BOOL bEnable = bIsSlot4Empty || Slot4 == CT_MockingboardC || Slot4 == CT_Phasor;
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EnableWindow(GetDlgItem(hWnd, IDC_PHASOR_ENABLE), bEnable); // Disable Phasor (slot 4)
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EnableWindow(GetDlgItem(hWnd, IDC_PHASOR_ENABLE), bEnable); // Disable Phasor (slot 4)
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}
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}
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// Mockingboard button
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// Mockingboard button
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{
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{
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const BOOL bEnable = (bIsSlot4Empty || Slot4 == CT_Phasor || Slot4 == CT_MockingboardC) &&
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const BOOL bEnable = (bIsSlot4Empty || Slot4 == CT_Phasor || Slot4 == CT_MockingboardC) &&
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(bIsSlot5Empty || Slot5 == CT_SAM || Slot5 == CT_MockingboardC);
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(bIsSlot5Empty || Slot5 == CT_SAM || Slot5 == CT_MockingboardC);
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EnableWindow(GetDlgItem(hWnd, IDC_MB_ENABLE), bEnable); // Disable Mockingboard (slot 4 & 5)
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EnableWindow(GetDlgItem(hWnd, IDC_MB_ENABLE), bEnable); // Disable Mockingboard (slot 4 & 5)
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}
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}
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// SAM button
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// SAM button
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{
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{
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const BOOL bEnable = bIsSlot5Empty || Slot5 == CT_MockingboardC || Slot5 == CT_SAM;
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const BOOL bEnable = bIsSlot5Empty || Slot5 == CT_MockingboardC || Slot5 == CT_SAM;
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EnableWindow(GetDlgItem(hWnd, IDC_SAM_ENABLE), bEnable); // Disable SAM (slot 5)
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EnableWindow(GetDlgItem(hWnd, IDC_SAM_ENABLE), bEnable); // Disable SAM (slot 5)
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}
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}
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@ -223,17 +223,17 @@ bool CPageSound::NewSoundcardConfigured(HWND hWnd, WPARAM wparam, SS_CARDTYPE Ne
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_Empty;
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_Empty;
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}
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}
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else if (NewCardType == CT_SAM)
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else if (NewCardType == CT_SAM)
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{
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{
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if ((Slot4 == CT_MockingboardC) || (Slot4 == CT_Phasor))
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if ((Slot4 == CT_MockingboardC) || (Slot4 == CT_Phasor))
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m_PropertySheetHelper.GetConfigNew().m_Slot[4] = CT_Empty;
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m_PropertySheetHelper.GetConfigNew().m_Slot[4] = CT_Empty;
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_SAM;
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_SAM;
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}
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}
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else
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else
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{
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{
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if ((Slot4 == CT_MockingboardC) || (Slot4 == CT_Phasor))
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if ((Slot4 == CT_MockingboardC) || (Slot4 == CT_Phasor))
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m_PropertySheetHelper.GetConfigNew().m_Slot[4] = CT_Empty;
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m_PropertySheetHelper.GetConfigNew().m_Slot[4] = CT_Empty;
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if ((Slot5 == CT_MockingboardC) || (Slot5 == CT_SAM))
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if ((Slot5 == CT_MockingboardC) || (Slot5 == CT_SAM))
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_Empty;
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m_PropertySheetHelper.GetConfigNew().m_Slot[5] = CT_Empty;
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}
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}
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return true;
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return true;
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@ -42,56 +42,52 @@
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//
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//
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static BYTE __stdcall IOWrite_SAM(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
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static BYTE __stdcall IOWrite_SAM(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
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{
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{
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// Emulate audio from a SAM / 8 bit DAC card
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// Emulate audio from a SAM / 8 bit DAC card
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// Only supportable if AppleWin is using WAVE output
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// Only supportable if AppleWin is using WAVE output
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//
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//
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// This works by using the existing speaker handling but then
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// This works by using the existing speaker handling but then
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// replacing the speaker audio with the 8 bit samples from the DAC
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// replacing the speaker audio with the 8 bit samples from the DAC
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// before they get sent out to the soundcard buffer, whilst
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// before they get sent out to the soundcard buffer, whilst
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// audio samples are being written to the SAM.
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// audio samples are being written to the SAM.
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//
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//
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// Whilst very unusual, it is possible to intermingle use of SAM and the apple
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// Whilst very unusual, it is possible to intermingle use of SAM and the apple
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// speaker. This is crudely supported with g_quieterSpeaker making the Apple
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// speaker. This is crudely supported with g_bQuieterSpeaker making the Apple
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// speaker produce quieter clicks which will be crudely intermingled
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// speaker produce quieter clicks which will be crudely intermingled
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// with the SAM data. The mute gets reset after the speaker code detects
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// with the SAM data. The mute gets reset after the speaker code detects
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// silence.
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// silence.
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byte mb_res;
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if (soundtype != SOUND_WAVE)
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return MemReadFloatingBus(nCyclesLeft);
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if (soundtype == SOUND_WAVE)
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// use existing speaker code to bring timing up to date
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{
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BYTE res = SpkrToggle(pc, addr, bWrite, d, nCyclesLeft);
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// use existing speaker code to bring timing up to date
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mb_res = SpkrToggle(pc, addr, bWrite, d, nCyclesLeft);
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// The DAC in the SAM uses unsigned 8 bit samples
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// The DAC in the SAM uses unsigned 8 bit samples
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// The WAV data that g_nSpeakerData is loaded into is a signed short
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// The WAV data that g_nSpeakerData is loaded into is a signed short
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//
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//
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// We convert unsigned 8 bit to signed by toggling the most significant bit
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// We convert unsigned 8 bit to signed by toggling the most significant bit
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//
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//
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// SAM card WAV driver SAM WAV
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// SAM card WAV driver SAM WAV
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// 0xFF 255 0x7f 127 _ FF 7F
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// 0xFF 255 0x7f 127 _ FF 7F
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// 0x81 129 0x01 1 / \
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// 0x81 129 0x01 1 / \
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// 0x80 128 0x00 0 / \ /80 00
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// 0x80 128 0x00 0 / \ /80 00
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// 0x7f 127 0xFF -1 \_/
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// 0x7f 127 0xFF -1 \_/
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// 0x00 0 0x80 -128 00 80
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// 0x00 0 0x80 -128 00 80
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//
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//
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// SAM is 8 bit, PC WAV is 16 so shift audio to the MSB (<< 8)
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// SAM is 8 bit, PC WAV is 16 so shift audio to the MSB (<< 8)
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g_nSpeakerData = (d ^ 0x80) << 8;
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g_nSpeakerData = (d ^ 0x80) << 8;
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// make speaker quieter so eg: a metronome click through the
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// make speaker quieter so eg: a metronome click through the
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// Apple speaker is softer vs. the analogue SAM output.
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// Apple speaker is softer vs. the analogue SAM output.
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g_quieterSpeaker = 1;
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g_bQuieterSpeaker = true;
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}
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else
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mb_res = MemReadFloatingBus(nCyclesLeft);
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return mb_res;
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return res;
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}
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}
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot)
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot)
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{
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{
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RegisterIoHandler(uSlot,IO_Null,IOWrite_SAM,IO_Null,IO_Null, NULL, NULL);
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RegisterIoHandler(uSlot, IO_Null, IOWrite_SAM, IO_Null, IO_Null, NULL, NULL);
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}
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}
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@ -1,2 +1,3 @@
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// SAM speech card (8 bit DAC):
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#pragma once
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot);
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot);
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@ -73,7 +73,7 @@ DWORD soundtype = SOUND_WAVE;
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double g_fClksPerSpkrSample; // Setup in SetClksPerSpkrSample()
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double g_fClksPerSpkrSample; // Setup in SetClksPerSpkrSample()
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// Allow temporary quietening of speaker (8 bit DAC)
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// Allow temporary quietening of speaker (8 bit DAC)
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UINT g_quieterSpeaker = 0;
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bool g_bQuieterSpeaker = false;
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// Globals
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// Globals
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static DWORD lastcyclenum = 0;
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static DWORD lastcyclenum = 0;
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@ -444,19 +444,21 @@ BYTE __stdcall SpkrToggle (WORD, WORD, BYTE, BYTE, ULONG nCyclesLeft)
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UpdateSpkr();
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UpdateSpkr();
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// quieten the speaker if 8 bit DAC in use
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if (g_bQuieterSpeaker)
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{
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// g_nSpeakerData = ~g_nSpeakerData;
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// quieten the speaker if 8 bit DAC in use
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if (g_quieterSpeaker)
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if (g_nSpeakerData == (SPKR_DATA_INIT >> 2))
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if (g_nSpeakerData == (SPKR_DATA_INIT >> 2))
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g_nSpeakerData = ~g_nSpeakerData;
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g_nSpeakerData = ~g_nSpeakerData;
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else
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else
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g_nSpeakerData = SPKR_DATA_INIT>>2;
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g_nSpeakerData = SPKR_DATA_INIT>>2;
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}
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else
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else
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if (g_nSpeakerData == SPKR_DATA_INIT)
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{
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g_nSpeakerData = ~g_nSpeakerData;
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if (g_nSpeakerData == SPKR_DATA_INIT)
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else
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g_nSpeakerData = ~g_nSpeakerData;
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g_nSpeakerData = SPKR_DATA_INIT;
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else
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g_nSpeakerData = SPKR_DATA_INIT;
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}
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}
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}
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else if (soundtype != SOUND_NONE)
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else if (soundtype != SOUND_NONE)
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{
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{
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@ -1002,7 +1004,7 @@ static void Spkr_SetActive(bool bActive)
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// Called by SpkrUpdate() after 0.2s of speaker inactivity
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// Called by SpkrUpdate() after 0.2s of speaker inactivity
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g_bSpkrRecentlyActive = false;
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g_bSpkrRecentlyActive = false;
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SpeakerVoice.bRecentlyActive = false;
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SpeakerVoice.bRecentlyActive = false;
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g_quieterSpeaker = 0; // undo any muting (for 8 bit DAC)
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g_bQuieterSpeaker = 0; // undo any muting (for 8 bit DAC)
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}
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}
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}
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}
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@ -7,7 +7,7 @@
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extern DWORD soundtype;
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extern DWORD soundtype;
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extern double g_fClksPerSpkrSample;
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extern double g_fClksPerSpkrSample;
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extern UINT g_quieterSpeaker;
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extern bool g_bQuieterSpeaker;
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extern short g_nSpeakerData;
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extern short g_nSpeakerData;
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void SpkrDestroy ();
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void SpkrDestroy ();
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@ -30,5 +30,3 @@ DWORD SpkrGetSnapshot(SS_IO_Speaker* pSS);
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DWORD SpkrSetSnapshot(SS_IO_Speaker* pSS);
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DWORD SpkrSetSnapshot(SS_IO_Speaker* pSS);
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BYTE __stdcall SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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BYTE __stdcall SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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