Re-enable keyboard.
Print a short message informing the user about game focus mode. Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
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4 changed files with 21 additions and 4 deletions
6
linux.md
6
linux.md
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@ -68,7 +68,7 @@ Keyboard shortcuts
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* ``ALT-DOWN``: vertical hires (bigger)
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In order to properly appreciate the wider hi res graphics, open a big terminal window and choose a small font size.
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Try ``CTRL-`` as well if ``ALT--` does not work: terminals do not report a consistent keycode for these combinations.
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Try ``CTRL-`` as well if ``ALT-`` does not work: terminals do not report a consistent keycode for these combinations.
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The joystick uses evdev (currently the device name is hardcoded).
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@ -95,7 +95,9 @@ See [sa2](source/frontends/sa2/README.md).
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There is an initial [libretro](https://docs.libretro.com/development/cores/developing-cores/) core.
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Keyboard works, but a lot of keys overlap with RetroArch shortcuts. In the latest version the keyboard has been disabled and only the retro joypad works.
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A retropad can be plugged in port 1 (with or without analog stick).
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In order to have a better experience with the keyboard, one should probably enable *Game Focus Mode* (normally Scroll-Lock) to disable hotkeys.
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Video works, but the vertical flip is done in software.
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@ -24,3 +24,11 @@ retro_audio_sample_t audio_cb;
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retro_audio_sample_batch_t audio_batch_cb;
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std::string retro_base_directory;
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void display_message(const std::string & message)
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{
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retro_message rmsg;
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rmsg.frames = 180;
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rmsg.msg = message.c_str();
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environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &rmsg);
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}
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@ -13,3 +13,5 @@ extern retro_audio_sample_t audio_cb;
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extern retro_audio_sample_batch_t audio_batch_cb;
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extern std::string retro_base_directory;
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void display_message(const std::string & message);
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@ -115,8 +115,8 @@ void retro_set_environment(retro_environment_t cb)
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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// retro_keyboard_callback callback = {&Game::keyboardCallback};
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// cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &callback);
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retro_keyboard_callback callback = {&Game::keyboardCallback};
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cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &callback);
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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@ -174,6 +174,11 @@ bool retro_load_game(const retro_game_info *info)
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log_cb(RETRO_LOG_INFO, "Game path: %s:%d\n", info->path, ok);
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if (ok)
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{
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display_message("Enable Game Focus Mode for better keyboard handling");
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}
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return ok;
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}
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catch (const std::exception & e)
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