Save-state: Better MB init for loading save-state
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1f1bcfd374
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3 changed files with 16 additions and 10 deletions
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@ -1376,7 +1376,7 @@ static void MB_DSUninit()
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//=============================================================================
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void MB_InitSoundcardType(void) // GH#609
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static void InitSoundcardType(void)
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{
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g_SoundcardType = CT_Empty; // Use CT_Empty to mean: no soundcard
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g_bPhasorEnable = false;
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@ -1384,7 +1384,7 @@ void MB_InitSoundcardType(void) // GH#609
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void MB_Initialize()
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{
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MB_InitSoundcardType();
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InitSoundcardType();
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LogFileOutput("MB_Initialize: g_bDisableDirectSound=%d, g_bDisableDirectSoundMockingboard=%d\n", g_bDisableDirectSound, g_bDisableDirectSoundMockingboard);
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if (g_bDisableDirectSound || g_bDisableDirectSoundMockingboard)
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@ -1418,6 +1418,12 @@ void MB_Initialize()
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g_bCritSectionValid = true;
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}
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void MB_InitializeForLoadingSnapshot() // GH#609
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{
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MB_Reset();
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InitSoundcardType();
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}
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//-----------------------------------------------------------------------------
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// NB. Called when /g_fCurrentCLK6502/ changes
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@ -1460,15 +1466,16 @@ static void ResetState()
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g_bMB_RegAccessedFlag = false;
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g_bMB_Active = false;
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//g_bMBAvailable = false;
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// g_SoundcardType = CT_Empty; // Don't uncomment, else _ASSERT will fire in MB_Read() after an F2->MB_Reset()
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// g_bPhasorEnable = false;
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g_nPhasorMode = 0;
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g_PhasorClockScaleFactor = 1;
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// Not these, as they don't change on a CTRL+RESET or power-cycle:
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// g_bMBAvailable = false;
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// g_SoundcardType = CT_Empty; // Don't uncomment, else _ASSERT will fire in MB_Read() after an F2->MB_Reset()
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// g_bPhasorEnable = false;
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}
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void MB_Reset()
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void MB_Reset() // CTRL+RESET or power-cycle
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{
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if(!g_bDSAvailable)
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return;
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@ -4,7 +4,7 @@ void MB_Initialize();
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void MB_Reinitialize();
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void MB_Destroy();
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void MB_Reset();
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void MB_InitSoundcardType(void);
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void MB_InitializeForLoadingSnapshot(void);
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void MB_InitializeIO(LPBYTE pCxRomPeripheral, UINT uSlot4, UINT uSlot5);
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void MB_Mute();
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void MB_Demute();
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@ -391,8 +391,7 @@ static void Snapshot_LoadState_v2(void)
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HD_Reset();
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KeybReset();
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VideoResetState();
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MB_Reset();
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MB_InitSoundcardType(); // GH#609
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MB_InitializeForLoadingSnapshot(); // GH#609
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sg_SSC.CommReset();
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#ifdef USE_SPEECH_API
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g_Speech.Reset();
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