Write more accurate audio diagnostics.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
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6d4dd11f06
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dec8b54a9e
3 changed files with 3 additions and 6 deletions
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@ -31,9 +31,6 @@ namespace
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int myBytesPerSecond;
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// options
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int myInitialSilence;
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void close();
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bool isRunning() const;
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bool isRunning();
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@ -107,7 +104,7 @@ namespace
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if (isRunning())
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{
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const int width = 5;
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const DWORD bytesInBuffer = myBuffer->bufferSize - myBuffer->GetAvailableBytes();
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const DWORD bytesInBuffer = myBuffer->GetBytesInBuffer();
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const Uint32 bytesInQueue = SDL_GetQueuedAudioSize(myAudioDevice);
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std::cerr << "Channels: " << (int)myAudioSpec.channels;
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std::cerr << ", buffer: " << std::setw(width) << bytesInBuffer;
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@ -154,7 +154,7 @@ HRESULT IDirectSoundBuffer::Read( DWORD dwReadBytes, LPVOID * lplpvAudioPtr1, DW
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return DS_OK;
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}
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DWORD IDirectSoundBuffer::GetAvailableBytes() const
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DWORD IDirectSoundBuffer::GetBytesInBuffer() const
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{
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const DWORD available = (this->myWritePosition - this->myPlayPosition) % this->bufferSize;
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return available;
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@ -100,7 +100,7 @@ class IDirectSoundBuffer : public IUnknown
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// Read is NOT part of Windows API
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HRESULT Read( DWORD dwReadBytes, LPVOID * lplpvAudioPtr1, DWORD * lpdwAudioBytes1, LPVOID * lplpvAudioPtr2, DWORD * lpdwAudioBytes2);
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DWORD GetAvailableBytes() const;
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DWORD GetBytesInBuffer() const;
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HRESULT Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOID * lplpvAudioPtr1, DWORD * lpdwAudioBytes1, LPVOID * lplpvAudioPtr2, DWORD * lpdwAudioBytes2, DWORD dwFlags );
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HRESULT Unlock( LPVOID lpvAudioPtr1, DWORD dwAudioBytes1, LPVOID lpvAudioPtr2, DWORD dwAudioBytes2 );
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