Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
And fix two general issues:
- confusing behavior when entering the builtin (mini) assembler mode,
- and also fixes the "cl" (clear flag) command - which was documented, but did not work at all (due to an "interesting" command/syntax conflict...).
Removed very slow BitBlt() GDI calls in PrintGlyph() - now 18x faster in Release config!
. Replaced GDI call FillRect() with new FillBackground()
. Added missing bitmap declarations in GetDebuggerMemDC()
Fixed AdditionalIncludeDirectories for Debugger source files
. The auto-switch is done on each reset, or on inserting a disk at the start-up screen (MODE_LOGO).
. The Window's title include '(S6-13)' if DiskII card has 13-sector f/w.
. The debugger's 'disk info' cmd will show FW13 or FW16 depending on f/w.
Support 2nd Disk][ in slot-5, via command line:
- -s5 diskii
- -s5d1 \<imagefile\>
- -s5d2 \<imagefile\>
NB. there's currently no Configuration UI support, except the Drive icons' tooltips show what's in slot-5 & slot-6 (for drive-n). So there's no way to eject the disks or insert new disks. The use-case I'm supporting it Wasteland which just has the 4 disks in the 4 drives.
Improved card management:
- Added `class Card` (in Card.h) which all other cards (that exist as classes) derive from (eg. LC,SSC,Mouse,Disk2).
- Added `class CardManager` (in CardManager.cpp\h) which now manages the 8 slots (and aux slot).
- Added `class Disk2CardManager` (in Disk2CardManager.cpp\h) which provides methods for operations that act on all Disk2 instances at the same time.
- Currently limited to just 1x SSC and 1x Mouse card (why would you need more?). This simplifies things, meaning there's no need to have dedicated SSCManager / MouseCardManager objects.
- Currently the 2nd Disk2 card can only be put into slot-5. This limitation is just due to the complexity of the Configuration UI. Having a more general drop-down per slot UI would remove this limitation.
Supports:
- all "woz test images" v1.3 (WOZ1, WOZ2) are working, except 3.5"
- additionally: Frogger (spiradisc), Choplifter (not Enhanced //e!), Lode Runner, Marble Madness, Skyfox.
- woz images can be .gz or .zip compressed (ie. same as other supported images)
- save-state
Limitations:
- read-only, so WOZ images are forced to be write-protected
. as a result, games that need r/w images won't work (Stickybear Town Builder, Wizardry)
- 5.25" only (not 3.5")
. When Alt Gr is pressed, then manually post WM_CHAR message on receiving a WM_KEYDOWN (manually translate and account for shift/control/caps-lock)
. Hook filter: suppress Alt Gr's (ie. RMENU's) fake LCONTROL messages
Also:
. Hook filter: allow Ctrl+Shift+Esc (for Task Manager)
. Keyboard: refactor only use accessor functions to get the Alt/Control/Shift state
. Created a dedicated thread with message loop (#570)
HookFilter dll: Only call GetKeyState() if keycode is ESC (instead of every time)
DebuggerCursorUpdate(): reduce sleep from 10ms to 1ms