# SA2: Apple ][ Emulator for Linux based on SDL2 This file only lists options not already described in ``-h``. ## Configuration There is no GUI to configure the emulator: either manually edit the configuration file ``~/.applewin/applewin.conf`` or use ``qapple`` and run ``sa2 --qt-ini``. The format of the configuration file is the same as the Windows Registry of AppleWin. Individual options can be passed via arguments too: ``-c Configuration.Printer_FileName=Printer.txt``. If you have a modern gamepad where the axes (``LEFTX`` and ``LEFTY``) move in a circle, the emulator will automatically map to a square: use ``--no-squaring`` to avoid this. ## Raspberry Pi On a Raspberry Pi, one needs the KMS (fake or not). Better performance has been observed with the ``opengles2`` driver (use ``sa2 --sdl-driver 1``). ## Dear ImGui With the flag ``--imgui``, the rendering is performed with [Dear ImGui](https://github.com/ocornut/imgui). In this case ``--sdl-driver`` is ignored and a OpenGL ES2.0 implementation is required. On a Raspberry Pi, a KMS driver is mandatory and best results are obtained on a Pi4 with FullKMS (full screen via ``F6``). Output mentions the Dear ImGui version, e.g.: ``IMGUI_VERSION: 1.81 WIP``. There is a minimal support for configuration: *drag & drop* works for floppy disks, and they are inserted in Drive 1. ## Hotkeys ``F2``, ``F5``, ``F6``, ``F9``, ``F11``, ``F12`` and ``Pause`` have the same meaning as in AppleWin. ``Left Alt`` and ``Right Alt`` emulate the Open and Solid Apple key. ## Audio Audio works reasonably well, using AppleWin adaptive algorithm. Use ``F1`` during emulation to have an idea of the size of the audio queue ``` Channels: 1, buffer: 32768, SDL: 8804, queue: 0.47 s Channels: 2, buffer: 45000, SDL: 65536, queue: 0.63 s ``` (1) is the speaker, (2) the Mockingboard. Speech / phonemes are known to hang the emulator. ## Speed diagnostic At the end of the run, it will print stats about timings: ``` Video refresh rate: 60 Hz, 16.67 ms Global: total = 7789.16 ms, mean = 7789.16 ms, std = 0.00 ms, n = 1 Events: total = 22.42 ms, mean = 0.05 ms, std = 0.17 ms, n = 471 Texture: total = 113.32 ms, mean = 0.24 ms, std = 0.06 ms, n = 471 Screen: total = 7624.87 ms, mean = 16.19 ms, std = 1.66 ms, n = 471 CPU: total = 647.21 ms, mean = 1.34 ms, std = 0.48 ms, n = 484 Expected clock: 1020484.45 Hz, 7.74 s Actual clock: 1014560.11 Hz, 7.79 s ``` - ``events``: SDL events and audio - ``texture``: ``SDL_UpdateTexture`` - ``screen``: ``SDL_RenderCopyEx`` and ``SDL_RenderPresent`` (this includes ``vsync``) - ``cpu``: AW's code The clock shows expected vs actual speed. ## Debugging For debugging and profiling (valgrind), it is best to switch off adaptive speed, as otherwise it enters a feedback loop and seems to hang. Use ``--fixed-speed``.