#include "StdAfx.h" #include "frontends/libretro/game.h" #include "frontends/libretro/retroregistry.h" #include "frontends/libretro/joypad.h" #include "frontends/libretro/analog.h" #include "frontends/libretro/retroframe.h" #include "Common.h" #include "CardManager.h" #include "Core.h" #include "Mockingboard.h" #include "Speaker.h" #include "Log.h" #include "CPU.h" #include "NTSC.h" #include "Utilities.h" #include "linux/keyboard.h" #include "linux/registry.h" #include "linux/paddle.h" #include "linux/context.h" #include "frontends/common2/utils.h" #include "libretro.h" namespace { bool insertDisk(const std::string & filename) { if (filename.empty()) { return false; } CardManager & cardManager = GetCardMgr(); Disk2InterfaceCard * disk2Card = dynamic_cast(cardManager.GetObj(SLOT6)); if (disk2Card) { const ImageError_e error = disk2Card->InsertDisk(DRIVE_1, filename.c_str(), IMAGE_FORCE_WRITE_PROTECTED, IMAGE_DONT_CREATE); if (error == eIMAGE_ERROR_NONE) { return true; } } if (cardManager.QuerySlot(SLOT7) != CT_GenericHDD) { cardManager.Insert(SLOT7, CT_GenericHDD); } HarddiskInterfaceCard * harddiskCard = dynamic_cast(cardManager.GetObj(SLOT7)); if (harddiskCard) { BOOL bRes = harddiskCard->Insert(HARDDISK_1, filename); return bRes == TRUE; } return false; } } namespace ra2 { unsigned Game::ourInputDevices[MAX_PADS] = {RETRO_DEVICE_NONE}; Game::Game() : myLoggerContext(true) , myFrame(new ra2::RetroFrame()) , mySpeed(true) , myButtonStates(RETRO_DEVICE_ID_JOYPAD_R3 + 1) { Registry::instance = CreateRetroRegistry(); SetFrame(myFrame); myFrame->Initialize(); switch (ourInputDevices[0]) { case RETRO_DEVICE_NONE: Paddle::instance.reset(); break; case RETRO_DEVICE_JOYPAD: Paddle::instance.reset(new Joypad); Paddle::setSquaring(false); break; case RETRO_DEVICE_ANALOG: Paddle::instance.reset(new Analog); Paddle::setSquaring(true); break; default: break; } } Game::~Game() { myFrame->Destroy(); SetFrame(std::shared_ptr()); Paddle::instance.reset(); Registry::instance.reset(); } retro_usec_t Game::ourFrameTime = 0; void Game::executeOneFrame() { if (g_nAppMode == MODE_RUNNING) { const bool bVideoUpdate = true; const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame(); const uint64_t cyclesToExecute = mySpeed.getCyclesTillNext(ourFrameTime); const DWORD executedCycles = CpuExecute(cyclesToExecute, bVideoUpdate); g_dwCyclesThisFrame = (g_dwCyclesThisFrame + executedCycles) % dwClksPerFrame; GetCardMgr().Update(executedCycles); SpkrUpdate(executedCycles); } } void Game::processInputEvents() { input_poll_cb(); keyboardEmulation(); } void Game::keyboardCallback(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers) { if (down) { processKeyDown(keycode, character, key_modifiers); } else { processKeyUp(keycode, character, key_modifiers); } } void Game::frameTimeCallback(retro_usec_t usec) { ourFrameTime = usec; } void Game::processKeyDown(unsigned keycode, uint32_t character, uint16_t key_modifiers) { BYTE ch = 0; switch (keycode) { case RETROK_RETURN: { ch = 0x0d; break; } case RETROK_BACKSPACE: // same as AppleWin case RETROK_LEFT: { ch = 0x08; break; } case RETROK_RIGHT: { ch = 0x15; break; } case RETROK_UP: { ch = 0x0b; break; } case RETROK_DOWN: { ch = 0x0a; break; } case RETROK_DELETE: { ch = 0x7f; break; } case RETROK_ESCAPE: { ch = 0x1b; break; } case RETROK_TAB: { ch = 0x09; break; } case RETROK_LALT: { Paddle::setButtonPressed(Paddle::ourOpenApple); break; } case RETROK_RALT: { Paddle::setButtonPressed(Paddle::ourSolidApple); break; } case RETROK_a ... RETROK_z: { ch = (keycode - RETROK_a) + 0x01; if (key_modifiers & RETROKMOD_CTRL) { // ok } else if (key_modifiers & RETROKMOD_SHIFT) { ch += 0x60; } else { ch += 0x40; } break; } } if (!ch) { switch (character) { case 0x20 ... 0x40: case 0x5b ... 0x60: case 0x7b ... 0x7e: { // not the letters // this is very simple, but one cannot handle CRTL-key combination. ch = character; break; } } } if (ch) { addKeyToBuffer(ch); log_cb(RETRO_LOG_INFO, "RA2: %s - %02x\n", __FUNCTION__, ch); } } void Game::processKeyUp(unsigned keycode, uint32_t character, uint16_t key_modifiers) { switch (keycode) { case RETROK_LALT: { Paddle::setButtonReleased(Paddle::ourOpenApple); break; } case RETROK_RALT: { Paddle::setButtonReleased(Paddle::ourSolidApple); break; } } } bool Game::checkButtonPressed(unsigned id) { // pressed if it is down now, but was up before const int value = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, id); const bool pressed = (value != 0) && myButtonStates[id] == 0; // update to avoid multiple fires myButtonStates[id] = value; return pressed; } void Game::keyboardEmulation() { if (ourInputDevices[0] != RETRO_DEVICE_NONE) { if (checkButtonPressed(RETRO_DEVICE_ID_JOYPAD_R)) { myFrame->CycleVideoType(); } if (checkButtonPressed(RETRO_DEVICE_ID_JOYPAD_L)) { myFrame->Cycle50ScanLines(); } if (checkButtonPressed(RETRO_DEVICE_ID_JOYPAD_START)) { ResetMachineState(); } } else { std::fill(myButtonStates.begin(), myButtonStates.end(), 0); } } bool Game::loadGame(const std::string & path) { const bool ok = insertDisk(path); return ok; } bool Game::loadSnapshot(const std::string & path) { common2::setSnapshotFilename(path, true); return true; } }