#include "StdAfx.h" #include "frontends/sdl/processfile.h" #include "frontends/sdl/sdlframe.h" #include "frontends/sdl/utils.h" #include "frontends/sdl/sdirectsound.h" #include "frontends/common2/programoptions.h" #include "frontends/common2/utils.h" #include "CardManager.h" #include "Core.h" #include "Utilities.h" #include "SaveState.h" #include "Speaker.h" #include "SoundCore.h" #include "Interface.h" #include "NTSC.h" #include "CPU.h" #include "Mockingboard.h" #include "MouseInterface.h" #include "Log.h" #include "Debugger/Debug.h" #include "linux/paddle.h" #include "linux/keyboard.h" #include #include // #define KEY_LOGGING_VERBOSE namespace { bool canDoFullSpeed() { return GetCardMgr().GetDisk2CardMgr().IsConditionForFullSpeed() && !Spkr_IsActive() && !MB_IsActive(); } void processAppleKey(const SDL_KeyboardEvent & key, const bool forceCapsLock) { // using keycode (or scan code) one takes a physical view of the keyboard // ignoring non US layouts // SHIFT-3 on a A2 keyboard in # while on my UK keyboard is £? // so for now all ASCII keys are handled as text below // but this makes it impossible to detect CTRL-ASCII... more to follow BYTE ch = 0; switch (key.keysym.sym) { case SDLK_RETURN: case SDLK_KP_ENTER: { ch = 0x0d; break; } case SDLK_BACKSPACE: // same as AppleWin case SDLK_LEFT: { ch = 0x08; break; } case SDLK_RIGHT: { ch = 0x15; break; } case SDLK_UP: { ch = 0x0b; break; } case SDLK_DOWN: { ch = 0x0a; break; } case SDLK_DELETE: { ch = 0x7f; break; } case SDLK_ESCAPE: { ch = 0x1b; break; } case SDLK_TAB: { ch = 0x09; break; } case SDLK_a ... SDLK_z: { // same logic as AW // CAPS is forced when the emulator starts // until is used the first time const bool capsLock = forceCapsLock || (SDL_GetModState() & KMOD_CAPS); const bool upper = capsLock || (key.keysym.mod & KMOD_SHIFT); ch = (key.keysym.sym - SDLK_a) + 0x01; if (key.keysym.mod & KMOD_CTRL) { // ok } else if (upper) { ch += 0x40; // upper case } else { ch += 0x60; // lower case } break; } } if (ch) { addKeyToBuffer(ch); #ifdef KEY_LOGGING_VERBOSE LogOutput("SDL KeyboardEvent: %02x\n", ch); #endif } } } namespace sa2 { SDLFrame::SDLFrame(const common2::EmulatorOptions & options) : myForceCapsLock(true) , myMultiplier(1) , myFullscreen(false) , mySpeed(options.fixedSpeed) , myDragAndDropSlot(SLOT6) , myDragAndDropDrive(DRIVE_1) { } void SDLFrame::Initialize() { CommonFrame::Initialize(); mySpeed.reset(); } void SDLFrame::FrameRefreshStatus(int drawflags) { if (drawflags & DRAW_TITLE) { GetAppleWindowTitle(); SDL_SetWindowTitle(myWindow.get(), g_pAppTitle.c_str()); } } void SDLFrame::SetApplicationIcon() { const std::string path = myResourcePath + "APPLEWIN.ICO"; std::shared_ptr icon(IMG_Load(path.c_str()), SDL_FreeSurface); if (icon) { SDL_SetWindowIcon(myWindow.get(), icon.get()); } } void SDLFrame::VideoPresentScreen() { UpdateTexture(); RenderPresent(); } const std::shared_ptr & SDLFrame::GetWindow() const { return myWindow; } void SDLFrame::GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits) { const std::string filename = getBitmapFilename(lpBitmapName); const std::string path = myResourcePath + filename; std::shared_ptr surface(SDL_LoadBMP(path.c_str()), SDL_FreeSurface); if (surface) { SDL_LockSurface(surface.get()); const char * source = static_cast(surface->pixels); const size_t size = surface->h * surface->w / 8; const size_t requested = cb; const size_t copied = std::min(requested, size); char * dest = static_cast(lpvBits); for (size_t i = 0; i < copied; ++i) { const size_t offset = i * 8; char val = 0; for (size_t j = 0; j < 8; ++j) { const char pixel = *(source + offset + j); val = (val << 1) | pixel; } dest[i] = val; } SDL_UnlockSurface(surface.get()); } else { CommonFrame::GetBitmap(lpBitmapName, cb, lpvBits); } } int SDLFrame::FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType) { // tabs do not render properly std::string s(lpText); std::replace(s.begin(), s.end(), '\t', ' '); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, lpCaption, s.c_str(), nullptr); ResetSpeed(); return IDOK; } void SDLFrame::ProcessEvents(bool &quit) { SDL_Event e; while (SDL_PollEvent(&e) != 0) { ProcessSingleEvent(e, quit); } } void SDLFrame::ProcessSingleEvent(const SDL_Event & e, bool &quit) { switch (e.type) { case SDL_QUIT: { quit = true; break; } case SDL_KEYDOWN: { ProcessKeyDown(e.key); break; } case SDL_KEYUP: { ProcessKeyUp(e.key); break; } case SDL_TEXTINPUT: { ProcessText(e.text); break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { ProcessMouseButton(e.button); break; } case SDL_MOUSEMOTION: { ProcessMouseMotion(e.motion); break; } case SDL_DROPFILE: { ProcessDropEvent(e.drop); SDL_free(e.drop.file); break; } } } void SDLFrame::ProcessMouseButton(const SDL_MouseButtonEvent & event) { CardManager & cardManager = GetCardMgr(); if (cardManager.IsMouseCardInstalled() && cardManager.GetMouseCard()->IsActiveAndEnabled()) { switch (event.button) { case SDL_BUTTON_LEFT: case SDL_BUTTON_RIGHT: { const eBUTTONSTATE state = (event.state == SDL_PRESSED) ? BUTTON_DOWN : BUTTON_UP; const eBUTTON button = (event.button == SDL_BUTTON_LEFT) ? BUTTON0 : BUTTON1; cardManager.GetMouseCard()->SetButton(button, state); break; } } } } void SDLFrame::ProcessMouseMotion(const SDL_MouseMotionEvent & motion) { CardManager & cardManager = GetCardMgr(); if (cardManager.IsMouseCardInstalled() && cardManager.GetMouseCard()->IsActiveAndEnabled()) { int iX, iMinX, iMaxX; int iY, iMinY, iMaxY; cardManager.GetMouseCard()->GetXY(iX, iMinX, iMaxX, iY, iMinY, iMaxY); int width, height; SDL_GetWindowSize(myWindow.get(), &width, &height); const int newX = int((double(motion.x) / double(width)) * (iMaxX - iMinX) + iMinX); const int newY = int((double(motion.y) / double(height)) * (iMaxY - iMinY) + iMinY); const int dx = newX - iX; const int dy = newY - iY; int outOfBoundsX; int outOfBoundsY; cardManager.GetMouseCard()->SetPositionRel(dx, dy, &outOfBoundsX, &outOfBoundsY); } } void SDLFrame::ProcessDropEvent(const SDL_DropEvent & drop) { processFile(this, drop.file, myDragAndDropSlot, myDragAndDropDrive); } void SDLFrame::ProcessKeyDown(const SDL_KeyboardEvent & key) { // scancode vs keycode // scancode is relative to the position on the keyboard // keycode is what the os maps it to // if the user has decided to change the layout, we just go with it and use the keycode if (!key.repeat) { switch (key.keysym.sym) { case SDLK_F12: { Snapshot_LoadState(); mySpeed.reset(); break; } case SDLK_F11: { const std::string & pathname = Snapshot_GetPathname(); const std::string message = "Do you want to save the state to " + pathname + "?"; SoundCore_SetFade(FADE_OUT); if (show_yes_no_dialog(myWindow, "Save state", message)) { Snapshot_SaveState(); } SoundCore_SetFade(FADE_IN); mySpeed.reset(); break; } case SDLK_F9: { CycleVideoType(); break; } case SDLK_F6: { if ((key.keysym.mod & KMOD_CTRL) && (key.keysym.mod & KMOD_SHIFT)) { Cycle50ScanLines(); } else if (key.keysym.mod & KMOD_CTRL) { Video & video = GetVideo(); myMultiplier = myMultiplier == 1 ? 2 : 1; const int sw = video.GetFrameBufferBorderlessWidth(); const int sh = video.GetFrameBufferBorderlessHeight(); SDL_SetWindowSize(myWindow.get(), sw * myMultiplier, sh * myMultiplier); } else if (!(key.keysym.mod & KMOD_SHIFT)) { myFullscreen = !myFullscreen; SDL_SetWindowFullscreen(myWindow.get(), myFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); } break; } case SDLK_F5: { CardManager & cardManager = GetCardMgr(); if (cardManager.QuerySlot(SLOT6) == CT_Disk2) { dynamic_cast(cardManager.GetObj(SLOT6))->DriveSwap(); } break; } case SDLK_F2: { if (key.keysym.mod & KMOD_CTRL) { CtrlReset(); } else { ResetMachineState(); } break; } case SDLK_F1: { sa2::printAudioInfo(); break; } case SDLK_LALT: { Paddle::setButtonPressed(Paddle::ourOpenApple); break; } case SDLK_RALT: { Paddle::setButtonPressed(Paddle::ourSolidApple); break; } case SDLK_PAUSE: { const AppMode_e newMode = (g_nAppMode == MODE_RUNNING) ? MODE_PAUSED : MODE_RUNNING; ChangeMode(newMode); break; } case SDLK_CAPSLOCK: { myForceCapsLock = false; break; } case SDLK_INSERT: { if (key.keysym.mod & KMOD_SHIFT) { char * text = SDL_GetClipboardText(); if (text) { addTextToBuffer(text); SDL_free(text); } } else if (key.keysym.mod & KMOD_CTRL) { // in AppleWin this is Ctrl-PrintScreen // but PrintScreen is not passed to SDL char *pText; const size_t size = Util_GetTextScreen(pText); if (size) { SDL_SetClipboardText(pText); } } break; } } } processAppleKey(key, myForceCapsLock); } void SDLFrame::ProcessKeyUp(const SDL_KeyboardEvent & key) { switch (key.keysym.sym) { case SDLK_LALT: { Paddle::setButtonReleased(Paddle::ourOpenApple); break; } case SDLK_RALT: { Paddle::setButtonReleased(Paddle::ourSolidApple); break; } } } void SDLFrame::ProcessText(const SDL_TextInputEvent & text) { if (strlen(text.text) == 1) { const char key = text.text[0]; switch (key) { case 0x20 ... 0x40: case 0x5b ... 0x60: case 0x7b ... 0x7e: { // not the letters // this is very simple, but one cannot handle CRTL-key combination. addKeyToBuffer(key); #ifdef KEY_LOGGING_VERBOSE LogOutput("SDL TextInputEvent: %02x\n", key); #endif break; } } } } void SDLFrame::Execute(const DWORD cyclesToExecute) { const bool bVideoUpdate = !g_bFullSpeed; const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame(); const DWORD executedCycles = CpuExecute(cyclesToExecute, bVideoUpdate); g_dwCyclesThisFrame = (g_dwCyclesThisFrame + executedCycles) % dwClksPerFrame; GetCardMgr().GetDisk2CardMgr().UpdateDriveState(executedCycles); MB_PeriodicUpdate(executedCycles); SpkrUpdate(executedCycles); } void SDLFrame::ExecuteInRunningMode(const size_t msNextFrame) { // 1 frame at normal speed const uint64_t cyclesToExecute = mySpeed.getCyclesTillNext(msNextFrame * 1000); Execute(cyclesToExecute); // up to 5x more as maximum speed const int maximumFrames = 5; const uint64_t cyclesToExecutePerFrame = mySpeed.getCyclesAtFixedSpeed(msNextFrame * 1000); int count = maximumFrames; while (g_bFullSpeed = (count && canDoFullSpeed())) { Execute(cyclesToExecutePerFrame); --count; } if (count < maximumFrames) { // we have run something in full speed // Redraw and Reset VideoRedrawScreenDuringFullSpeed(g_dwCyclesThisFrame); ResetSpeed(); } } void SDLFrame::ExecuteInDebugMode(const size_t msNextFrame) { // In AppleWin this is called without a timer for just one iteration // because we run a "frame" at a time, we need a bit of ingenuity const uint64_t cyclesToExecute = mySpeed.getCyclesTillNext(msNextFrame * 1000); const uint64_t target = g_nCumulativeCycles + cyclesToExecute; while (g_nAppMode == MODE_STEPPING && g_nCumulativeCycles < target) { DebugContinueStepping(); } } void SDLFrame::ExecuteOneFrame(const size_t msNextFrame) { // when running in adaptive speed // the value msNextFrame is only a hint for when the next frame will arrive switch (g_nAppMode) { case MODE_RUNNING: { ExecuteInRunningMode(msNextFrame); break; } case MODE_STEPPING: { ExecuteInDebugMode(msNextFrame); break; } }; } void SDLFrame::ResetSpeed() { mySpeed.reset(); } void SDLFrame::ChangeMode(const AppMode_e mode) { if (mode != g_nAppMode) { switch (mode) { case MODE_RUNNING: DebugExitDebugger(); SoundCore_SetFade(FADE_IN); break; case MODE_DEBUG: DebugBegin(); CmdWindowViewConsole(0); break; default: g_nAppMode = mode; SoundCore_SetFade(FADE_OUT); break; } FrameRefreshStatus(DRAW_TITLE); ResetSpeed(); } } void SDLFrame::getDragDropSlotAndDrive(size_t & slot, size_t & drive) const { slot = myDragAndDropSlot; drive = myDragAndDropDrive; } void SDLFrame::setDragDropSlotAndDrive(const size_t slot, const size_t drive) { myDragAndDropSlot = slot; myDragAndDropDrive = drive; } } void SingleStep(bool /* bReinit */) { dynamic_cast(GetFrame()).Execute(0); }