#include "libretro.h" #include #include #include "StdAfx.h" #include "Common.h" #include "Video.h" #include "linux/version.h" #include "linux/paddle.h" #include "frontends/libretro/game.h" #include "frontends/libretro/environment.h" #include "frontends/libretro/rdirectsound.h" #include "frontends/libretro/retroregistry.h" namespace { std::unique_ptr game; bool endsWith(const std::string & value, const std::string & ending) { if (ending.size() > value.size()) { return false; } return std::equal(ending.rbegin(), ending.rend(), value.rbegin()); } } void retro_init(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); const char *dir = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) { retro_base_directory = dir; } } void retro_deinit(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); } unsigned retro_api_version(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned port, unsigned device) { log_cb(RETRO_LOG_INFO, "RA2: %s, Plugging device %u into port %u.\n", __FUNCTION__, device, port); if (port == 0) { Game::ourInputDevices[port] = device; } } void retro_get_system_info(retro_system_info *info) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); static std::string version = getVersion(); memset(info, 0, sizeof(*info)); info->library_name = "AppleWin"; info->library_version = version.c_str(); info->need_fullpath = true; info->valid_extensions = "bin|do|dsk|nib|po|gz|woz|zip|2mg|2img|iie|apl|hdv|yaml"; } void retro_get_system_av_info(retro_system_av_info *info) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); info->geometry.base_width = GetFrameBufferBorderlessWidth(); info->geometry.base_height = GetFrameBufferBorderlessHeight(); info->geometry.max_width = GetFrameBufferBorderlessWidth(); info->geometry.max_height = GetFrameBufferBorderlessHeight(); info->geometry.aspect_ratio = 0; info->timing.fps = Game::FPS; info->timing.sample_rate = SPKR_SAMPLE_RATE; } void retro_set_environment(retro_environment_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); environ_cb = cb; if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging)) log_cb = logging.log; else log_cb = fallback_log; static const struct retro_controller_description controllers[] = { { "Standard Joypad", RETRO_DEVICE_JOYPAD }, { "Analog Joypad", RETRO_DEVICE_ANALOG } }; static const struct retro_controller_info ports[] = { { controllers, sizeof(controllers) / sizeof(controllers[0]) }, { nullptr, 0 } }; cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); retro_keyboard_callback keyboardCallback = {&Game::keyboardCallback}; cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &keyboardCallback); retro_audio_buffer_status_callback audioCallback = {&RDirectSound::bufferStatusCallback}; cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, &audioCallback); retro_frame_time_callback timeCallback = {&Game::frameTimeCallback, 1000000 / Game::FPS}; cb(RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK, &timeCallback); SetupRetroVariables(); } void retro_set_audio_sample(retro_audio_sample_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); video_cb = cb; } void retro_run(void) { game->processInputEvents(); game->executeOneFrame(); game->drawVideoBuffer(); const size_t ms = (1000 + 60 - 1) / 60; // round up RDirectSound::writeAudio(ms); } bool retro_load_game(const retro_game_info *info) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n"); return false; } try { game.reset(new Game); const std::string snapshotEnding = ".aws.yaml"; const std::string gamePath = info->path; bool ok; if (endsWith(gamePath, snapshotEnding)) { ok = game->loadSnapshot(gamePath); } else { ok = game->loadGame(gamePath); } log_cb(RETRO_LOG_INFO, "Game path: %s:%d\n", info->path, ok); if (ok) { display_message("Enable Game Focus Mode for better keyboard handling"); } return ok; } catch (const std::exception & e) { log_cb(RETRO_LOG_INFO, "Exception: %s\n", e.what()); } catch (const std::string & s) { log_cb(RETRO_LOG_INFO, "Exception: %s\n", s.c_str()); } return false; } void retro_unload_game(void) { game.reset(); log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); } unsigned retro_get_region(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return RETRO_REGION_NTSC; } void retro_reset(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); } bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return false; } size_t retro_serialize_size(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return 0; } bool retro_serialize(void *data, size_t size) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return false; } bool retro_unserialize(const void *data, size_t size) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return false; } void retro_cheat_reset(void) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); } void retro_cheat_set(unsigned index, bool enabled, const char *code) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); } void *retro_get_memory_data(unsigned id) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return nullptr; } size_t retro_get_memory_size(unsigned id) { log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__); return 0; }