#include "StdAfx.h" #include "Common.h" void FrameSetCursorPosByMousePos() { } UINT GetFrameBufferBorderlessWidth(void) { static const UINT uFrameBufferBorderlessW = 560; // 560 = Double Hi-Res return uFrameBufferBorderlessW; } UINT GetFrameBufferBorderlessHeight(void) { static const UINT uFrameBufferBorderlessH = 384; // 384 = Double Scan Line return uFrameBufferBorderlessH; } // NB. These border areas are not visible (... and these border areas are unrelated to the 3D border below) UINT GetFrameBufferBorderWidth(void) { static const UINT uBorderW = 20; return uBorderW; } UINT GetFrameBufferBorderHeight(void) { static const UINT uBorderH = 18; return uBorderH; } UINT GetFrameBufferWidth(void) { return GetFrameBufferBorderlessWidth() + 2*GetFrameBufferBorderWidth(); } UINT GetFrameBufferHeight(void) { return GetFrameBufferBorderlessHeight() + 2*GetFrameBufferBorderHeight(); } void FrameUpdateApple2Type() { }