#pragma once #include "frontends/sdl/imgui/gles.h" namespace sa2 { class ImGuiSettings { public: void show(); float drawMenuBar(); bool windowed = false; private: bool myShowDemo = false; bool myShowSettings = false; bool myShowMemory = false; int mySpeakerVolume = 50; int myMockingboardVolume = 50; MemoryEditor myMainMemoryEditor; MemoryEditor myAuxMemoryEditor; void showSettings(); void showMemory(); }; }