#pragma once // Frame void FrameDrawDiskLEDS(HDC x); void FrameDrawDiskStatus(HDC x); void FrameRefreshStatus(int x, bool); // Keyboard BYTE KeybGetKeycode (); BYTE __stdcall KeybReadData (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft); BYTE __stdcall KeybReadFlag (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft); // Joystick BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft); BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft); BYTE __stdcall JoyResetPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft); // Speaker BYTE __stdcall SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);