#include "StdAfx.h" #include "FrameBase.h" #include "Interface.h" FrameBase::FrameBase() { g_hFrameWindow = (HWND)0; g_bConfirmReboot = 1; // saved PageConfig REGSAVE g_bMultiMon = 0; // OFF = load window position & clamp initial frame to screen, ON = use window position as is g_bFreshReset = false; g_hInstance = (HINSTANCE)0; } FrameBase::~FrameBase() { } void FrameBase::VideoRedrawScreen(void) { // NB. Can't rely on g_uVideoMode being non-zero (ie. so it can double up as a flag) since 'GR,PAGE1,non-mixed' mode == 0x00. GetVideo().VideoRefreshScreen(GetVideo().GetVideoMode(), true); }