#pragma once #include "FrameBase.h" class Win32Frame : public FrameBase { public: virtual void FrameDrawDiskLEDS(HDC hdc); virtual void FrameDrawDiskStatus(HDC hdc); virtual void FrameRefreshStatus(int, bool bUpdateDiskStatus = true); virtual void FrameUpdateApple2Type(); virtual void FrameSetCursorPosByMousePos(); virtual void SetFullScreenShowSubunitStatus(bool bShow); virtual bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight = 0); virtual int SetViewportScale(int nNewScale, bool bForce = false); virtual void SetAltEnterToggleFullScreen(bool mode); virtual void SetLoadedSaveStateFlag(const bool bFlag); };