#include "StdAfx.h" #include "Debug.h" #include "Keyboard.h" // NOTE: Keep in sync ConsoleColors_e g_anConsoleColor ! COLORREF g_anConsoleColor[ NUM_CONSOLE_COLORS ] = { // # RGB( 0, 0, 0 ), // 0 0000 K RGB( 255, 32, 32 ), // 1 1001 R RGB( 0, 255, 0 ), // 2 1010 G RGB( 255, 255, 0 ), // 3 1011 Y RGB( 64, 64, 255 ), // 4 1100 B RGB( 255, 0, 255 ), // 5 1101 M Purple/Magenta now used for warnings. RGB( 0, 255, 255 ), // 6 1110 C RGB( 255, 255, 255 ), // 7 1111 W RGB( 255, 128, 0 ), // 8 0011 Orange RGB( 128, 128, 128 ), // 9 0111 Grey RGB( 80, 192, 255 ) // Lite Blue }; VideoScannerDisplayInfo g_videoScannerDisplayInfo; char g_aDebuggerVirtualTextScreen[ DEBUG_VIRTUAL_TEXT_HEIGHT ][ DEBUG_VIRTUAL_TEXT_WIDTH ]; void DrawConsoleCursor() { } HDC GetDebuggerMemDC(void) { return nullptr; } void KeybQueueKeypress(WPARAM /* key */, Keystroke_e /* bASCII */) { } void UpdateDisplay(Update_t /* bUpdate */) { } void StretchBltMemToFrameDC(void) { } void ReleaseDebuggerMemDC(void) { } void ReleaseConsoleFontDC(void) { } HDC GetConsoleFontDC(void) { return nullptr; } void DrawConsoleInput() { }