#include #include #include #include "linux/interface.h" #include "linux/windows/misc.h" #include "linux/data.h" #include "frontends/ncurses/configuration.h" #include "StdAfx.h" #include "Common.h" #include "Applewin.h" #include "Disk.h" #include "Harddisk.h" #include "Log.h" #include "CPU.h" #include "Frame.h" #include "Memory.h" #include "LanguageCard.h" #include "MouseInterface.h" #include "ParallelPrinter.h" #include "Video.h" #include "NTSC.h" #include "SaveState.h" namespace { void initialiseEmulator() { g_fh = fopen("/tmp/applewin.txt", "w"); setbuf(g_fh, nullptr); LogFileOutput("Initialisation\n"); ImageInitialize(); g_bFullSpeed = false; } void loadEmulator() { LoadConfiguration(); CheckCpu(); SetWindowTitle(); FrameRefreshStatus(DRAW_LEDS | DRAW_BUTTON_DRIVES); ResetDefaultMachineMemTypes(); MemInitialize(); VideoInitialize(); sg_Disk2Card.Reset(); HD_Reset(); } void stopEmulator() { sg_Mouse.Uninitialize(); sg_Mouse.Reset(); MemDestroy(); } void uninitialiseEmulator() { HD_Destroy(); PrintDestroy(); CpuDestroy(); sg_Disk2Card.Destroy(); ImageDestroy(); fclose(g_fh); g_fh = nullptr; } SDL_Rect refreshTexture(const std::shared_ptr & tex) { uint8_t * data; int width; int height; int sx, sy; int sw, sh; getScreenData(data, width, height, sx, sy, sw, sh); void * pixels; int pitch; SDL_LockTexture(tex.get(), nullptr, &pixels, &pitch); memcpy(pixels, data, width * height * 4); SDL_UnlockTexture(tex.get()); SDL_Rect srect; srect.x = sx; srect.y = sy; srect.w = sw; srect.h = sh; return srect; } void renderScreen(const std::shared_ptr & ren, const std::shared_ptr & tex, const SDL_Rect & srect) { SDL_RenderCopyEx(ren.get(), tex.get(), &srect, nullptr, 0.0, nullptr, SDL_FLIP_VERTICAL); SDL_RenderPresent(ren.get()); } } int MessageBox(HWND, const char * text, const char * caption, UINT type) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, caption, text, nullptr); return IDOK; } void FrameDrawDiskLEDS(HDC x) { } void FrameDrawDiskStatus(HDC x) { } void FrameRefreshStatus(int x, bool) { } BYTE SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles) { return MemReadFloatingBus(uExecutedCycles); } void run_sdl() { InitializeRegistry("applen.conf"); initialiseEmulator(); loadEmulator(); const int width = GetFrameBufferWidth(); const int height = GetFrameBufferHeight(); const int sx = GetFrameBufferBorderWidth(); const int sy = GetFrameBufferBorderHeight(); const int sw = GetFrameBufferBorderlessWidth(); const int sh = GetFrameBufferBorderlessHeight(); std::shared_ptr win(SDL_CreateWindow(g_pAppTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sw, sh, SDL_WINDOW_SHOWN), SDL_DestroyWindow); if (!win) { std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; return; } std::shared_ptr ren(SDL_CreateRenderer(win.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), SDL_DestroyRenderer); if (!ren) { std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl; return; } const Uint32 format = SDL_PIXELFORMAT_BGRA32; std::shared_ptr tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STREAMING, width, height), SDL_DestroyTexture); bool quit = false; do { SDL_Event e; while (SDL_PollEvent(&e) != 0) { if (e.type == SDL_QUIT) { quit = true; } else if (e.type == SDL_KEYDOWN) { std::cerr << e.key.keysym.scancode << "," << e.key.keysym.sym << "," << e.key.keysym.mod << "," << bool(e.key.repeat) << ",AAA" << std::endl; } } const bool bVideoUpdate = true; DWORD uCyclesToExecute = 1000; const DWORD uActualCyclesExecuted = CpuExecute(uCyclesToExecute, bVideoUpdate); g_dwCyclesThisFrame += uActualCyclesExecuted; sg_Disk2Card.UpdateDriveState(uActualCyclesExecuted); const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame(); if (g_dwCyclesThisFrame >= dwClksPerFrame) { if (g_dwCyclesThisFrame >= dwClksPerFrame) { const SDL_Rect srect = refreshTexture(tex); renderScreen(ren, tex, srect); } g_dwCyclesThisFrame -= dwClksPerFrame; } } while (!quit); stopEmulator(); uninitialiseEmulator(); } int main(int, char**) { //First we need to start up SDL, and make sure it went ok if (SDL_Init(SDL_INIT_VIDEO) != 0) { std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl; return 1; } int exit = 0; try { run_sdl(); } catch (const std::exception & e) { exit = 2; std::cerr << e.what() << std::endl; } SDL_Quit(); return exit; }