#include "frontends/sa2/utils.h" #include void printRendererInfo(std::ostream & os, std::shared_ptr & ren, const Uint32 pixelFormat) { SDL_RendererInfo info; SDL_GetRendererInfo(ren.get(), &info); const size_t n = SDL_GetNumRenderDrivers(); os << "SDL: " << n << " drivers" << std::endl; for(size_t i = 0; i < n; ++i) { SDL_RendererInfo info; SDL_GetRenderDriverInfo(i, &info); os << " " << i << ": " << info.name << std::endl; } if (SDL_GetRendererInfo(ren.get(), &info) == 0) { os << "Active driver: " << info.name << std::endl; os << " SDL_RENDERER_SOFTWARE: " << ((info.flags & SDL_RENDERER_SOFTWARE) > 0) << std::endl; os << " SDL_RENDERER_ACCELERATED: " << ((info.flags & SDL_RENDERER_ACCELERATED) > 0) << std::endl; os << " SDL_RENDERER_PRESENTVSYNC: " << ((info.flags & SDL_RENDERER_PRESENTVSYNC) > 0) << std::endl; os << " SDL_RENDERER_TARGETTEXTURE: " << ((info.flags & SDL_RENDERER_TARGETTEXTURE) > 0) << std::endl; os << "Supported pixel formats:" << std::endl; for (size_t i = 0; i < info.num_texture_formats; ++i) { os << " " << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl; } os << "Selected format: " << SDL_GetPixelFormatName(pixelFormat) << std::endl; } else { os << "No Renderinfo" << std::endl; } }