#pragma once #include namespace common2 { struct Geometry; void setSnapshotFilename(const std::string & filename, const bool load); // Do not call directly. Used in CommonFrame void InitialiseEmulator(); void DestroyEmulator(); void loadGeometryFromRegistry(const std::string §ion, Geometry & geometry); void saveGeometryToRegistry(const std::string §ion, const Geometry & geometry); }