AppleWin/source/frontends/sdl/emulator.h
Andrea Odetti 247b51b2ab Integration of GetVideo().
Part 1.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-12-28 19:42:04 +00:00

42 lines
887 B
C++

#pragma once
#include <SDL.h>
#include <memory>
#include "frontends/common2/speed.h"
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture,
const bool fixedSpeed
);
void execute(const size_t milliseconds);
void updateTexture();
void refreshVideo();
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDL_Window> myWindow;
const std::shared_ptr<SDL_Renderer> myRenderer;
const std::shared_ptr<SDL_Texture> myTexture;
int myMultiplier;
bool myFullscreen;
Speed mySpeed;
SDL_Rect myRect;
int myPitch;
uint8_t* myFrameBuffer;
};