0b3e57d934
This is more and more similar to AppleWin's logic. Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include "frontends/common2/speed.h"
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#include "StdAfx.h"
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#include "CPU.h"
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#include "Core.h"
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namespace common2
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{
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Speed::Speed(const bool fixedSpeed)
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: myFixedSpeed(fixedSpeed)
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{
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reset();
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}
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void Speed::reset()
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{
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myStartTime = std::chrono::steady_clock::now();
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myStartCycles = g_nCumulativeCycles;
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}
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uint64_t Speed::getCyclesAtFixedSpeed(const size_t microseconds) const
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{
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const uint64_t cycles = static_cast<uint64_t>(microseconds * g_fCurrentCLK6502 * 1.0e-6);
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return cycles;
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}
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uint64_t Speed::getCyclesTillNext(const size_t microseconds) const
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{
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if (myFixedSpeed || g_bFullSpeed)
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{
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return getCyclesAtFixedSpeed(microseconds);
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}
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else
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{
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const uint64_t currentCycles = g_nCumulativeCycles;
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const auto currentTime = std::chrono::steady_clock::now();
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const auto currentDelta = std::chrono::duration_cast<std::chrono::microseconds>(currentTime - myStartTime).count();
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// target the next time we will be called
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const auto targetDeltaInMicros = currentDelta + microseconds;
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const uint64_t targetCycles = static_cast<uint64_t>(targetDeltaInMicros * g_fCurrentCLK6502 * 1.0e-6) + myStartCycles;
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if (targetCycles > currentCycles)
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{
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// number of cycles to fill this period
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const uint64_t cyclesToExecute = targetCycles - currentCycles;
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return cyclesToExecute;
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}
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else
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{
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// we got ahead, nothing to do this time
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// CpuExecute will still execute 1 instruction, which does not cause any issues
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return 0;
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}
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}
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}
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}
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