AppleWin/source/frontends/sa2/emulator.cpp
mariofutire@gmail.com 1400828452 Use keycode as opposed to scancode.
We honour a layout change decided by the user.

Signed-off-by: mariofutire@gmail.com <pi@raspberrypi>
2020-10-11 20:14:02 +01:00

238 lines
5.3 KiB
C++

#include "frontends/sa2/emulator.h"
#include <iostream>
#include "linux/data.h"
#include "linux/paddle.h"
#include "StdAfx.h"
#include "Common.h"
#include "CardManager.h"
#include "Applewin.h"
#include "Disk.h"
#include "CPU.h"
#include "Frame.h"
#include "Video.h"
#include "NTSC.h"
namespace
{
SDL_Rect refreshTexture(const std::shared_ptr<SDL_Texture> & tex)
{
uint8_t * data;
int width;
int height;
int sx, sy;
int sw, sh;
getScreenData(data, width, height, sx, sy, sw, sh);
void * pixels;
int pitch;
SDL_LockTexture(tex.get(), nullptr, &pixels, &pitch);
memcpy(pixels, data, width * height * 4);
SDL_UnlockTexture(tex.get());
SDL_Rect srect;
srect.x = sx;
srect.y = sy;
srect.w = sw;
srect.h = sh;
return srect;
}
void renderScreen(const std::shared_ptr<SDL_Renderer> & ren, const std::shared_ptr<SDL_Texture> & tex, const SDL_Rect & srect)
{
SDL_RenderCopyEx(ren.get(), tex.get(), &srect, nullptr, 0.0, nullptr, SDL_FLIP_VERTICAL);
SDL_RenderPresent(ren.get());
}
void cycleVideoType(const std::shared_ptr<SDL_Window> & win)
{
g_eVideoType++;
if (g_eVideoType >= NUM_VIDEO_MODES)
g_eVideoType = 0;
SetWindowTitle();
SDL_SetWindowTitle(win.get(), g_pAppTitle.c_str());
Config_Save_Video();
VideoReinitialize();
VideoRedrawScreen();
}
void cycle50ScanLines(const std::shared_ptr<SDL_Window> & win)
{
VideoStyle_e videoStyle = GetVideoStyle();
videoStyle = VideoStyle_e(videoStyle ^ VS_HALF_SCANLINES);
SetVideoStyle(videoStyle);
SetWindowTitle();
SDL_SetWindowTitle(win.get(), g_pAppTitle.c_str());
Config_Save_Video();
VideoReinitialize();
VideoRedrawScreen();
}
int getFPS()
{
SDL_DisplayMode current;
int should_be_zero = SDL_GetCurrentDisplayMode(0, &current);
if (should_be_zero)
{
throw std::runtime_error(SDL_GetError());
}
return current.refresh_rate;
}
}
Emulator::Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture
)
: myWindow(window)
, myRenderer(renderer)
, myTexture(texture)
, myFPS(getFPS())
, myMultiplier(1)
, myFullscreen(false)
{
}
void Emulator::executeOneFrame()
{
const DWORD uCyclesToExecute = int(g_fCurrentCLK6502 / myFPS);
const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame();
const bool bVideoUpdate = true;
const DWORD uActualCyclesExecuted = CpuExecute(uCyclesToExecute, bVideoUpdate);
g_dwCyclesThisFrame += uActualCyclesExecuted;
g_CardMgr.GetDisk2CardMgr().UpdateDriveState(uActualCyclesExecuted);
// SDL2 seems to synch with screen refresh rate so we do not need to worry about timers
const SDL_Rect srect = refreshTexture(myTexture);
renderScreen(myRenderer, myTexture, srect);
g_dwCyclesThisFrame = (g_dwCyclesThisFrame + g_dwCyclesThisFrame) % dwClksPerFrame;
}
void Emulator::processEvents(bool & quit)
{
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
switch (e.type)
{
case SDL_QUIT:
{
quit = true;
break;
}
case SDL_KEYDOWN:
{
processKeyDown(e.key, quit);
break;
}
case SDL_KEYUP:
{
processKeyUp(e.key);
break;
}
}
}
}
void Emulator::processKeyDown(const SDL_KeyboardEvent & key, bool & quit)
{
// scancode vs keycode
// scancode is relative to the position on the keyboard
// keycode is what the os maps it to
// if the user has decided to change the layout, we just go with it and use the keycode
if (!key.repeat)
{
switch (key.keysym.sym)
{
case SDLK_F9:
{
cycleVideoType(myWindow);
break;
}
case SDLK_F6:
{
if ((key.keysym.mod & KMOD_CTRL) && (key.keysym.mod & KMOD_SHIFT))
{
cycle50ScanLines(myWindow);
}
else if (key.keysym.mod & KMOD_CTRL)
{
myMultiplier = myMultiplier == 1 ? 2 : 1;
const int sw = GetFrameBufferBorderlessWidth();
const int sh = GetFrameBufferBorderlessHeight();
SDL_SetWindowSize(myWindow.get(), sw * myMultiplier, sh * myMultiplier);
}
else if (!(key.keysym.mod & KMOD_SHIFT))
{
myFullscreen = !myFullscreen;
SDL_SetWindowFullscreen(myWindow.get(), myFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
break;
}
case SDLK_F5:
{
if (g_CardMgr.QuerySlot(SLOT6) == CT_Disk2)
{
dynamic_cast<Disk2InterfaceCard*>(g_CardMgr.GetObj(SLOT6))->DriveSwap();
}
break;
}
case SDLK_F2:
{
quit = true;
break;
}
case SDLK_LALT:
{
Paddle::setButtonPressed(Paddle::ourOpenApple);
break;
}
case SDLK_RALT:
{
Paddle::setButtonPressed(Paddle::ourSolidApple);
break;
}
}
}
std::cerr << "KEY DOWN: " << key.keysym.scancode << "," << key.keysym.sym << "," << key.keysym.mod << "," << bool(key.repeat) << std::endl;
}
void Emulator::processKeyUp(const SDL_KeyboardEvent & key)
{
switch (key.keysym.sym)
{
case SDLK_LALT:
{
Paddle::setButtonReleased(Paddle::ourOpenApple);
break;
}
case SDLK_RALT:
{
Paddle::setButtonReleased(Paddle::ourSolidApple);
break;
}
}
std::cerr << "KEY UP: " << key.keysym.scancode << "," << key.keysym.sym << "," << key.keysym.mod << "," << bool(key.repeat) << std::endl;
}