AppleWin/source/frontends/sa2/utils.cpp
Andrea Odetti 70969a2d03 Add ability to select SDL driver.
On a Pi3 opengles2 performs better.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-11-14 11:01:05 +00:00

37 lines
1.4 KiB
C++

#include "frontends/sa2/utils.h"
#include <ostream>
void printRendererInfo(std::ostream & os, std::shared_ptr<SDL_Renderer> & ren, const Uint32 pixelFormat, const int selectedDriver)
{
SDL_RendererInfo info;
SDL_GetRendererInfo(ren.get(), &info);
const size_t n = SDL_GetNumRenderDrivers();
os << "SDL: " << n << " drivers" << std::endl;
for(size_t i = 0; i < n; ++i)
{
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info);
os << " " << i << ": " << info.name << std::endl;
}
if (SDL_GetRendererInfo(ren.get(), &info) == 0)
{
os << "Active driver (" << selectedDriver << "): " << info.name << std::endl;
os << " SDL_RENDERER_SOFTWARE: " << ((info.flags & SDL_RENDERER_SOFTWARE) > 0) << std::endl;
os << " SDL_RENDERER_ACCELERATED: " << ((info.flags & SDL_RENDERER_ACCELERATED) > 0) << std::endl;
os << " SDL_RENDERER_PRESENTVSYNC: " << ((info.flags & SDL_RENDERER_PRESENTVSYNC) > 0) << std::endl;
os << " SDL_RENDERER_TARGETTEXTURE: " << ((info.flags & SDL_RENDERER_TARGETTEXTURE) > 0) << std::endl;
os << "Supported pixel formats:" << std::endl;
for (size_t i = 0; i < info.num_texture_formats; ++i)
{
os << " " << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl;
}
os << "Selected format: " << SDL_GetPixelFormatName(pixelFormat) << std::endl;
}
else
{
os << "No Renderinfo" << std::endl;
}
}