Let AW's adaptive algorithm do it all. Just be careful not writing too much to SDL as it would unsettle AW. Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
11 lines
116 B
C++
11 lines
116 B
C++
#pragma once
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#include <SDL.h>
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namespace SDirectSound
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{
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void stop();
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void writeAudio();
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void printInfo();
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}
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