c416eee9df
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
12 lines
270 B
C++
12 lines
270 B
C++
#pragma once
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#include <cstddef>
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#include "frontends/sdl/imgui/gles.h"
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namespace sa2
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{
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void allocateTexture(GLuint texture, size_t width, size_t height);
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void loadTextureFromData(GLuint texture, const uint8_t * data, size_t width, size_t height, size_t pitch);
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}
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