AppleWin/source/linux/interface.h
Andrea Odetti 7d6439fefd Introduce a LinuxFrame.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-12-27 20:25:42 +00:00

35 lines
871 B
C++

#pragma once
#include "linux/windows/wincompat.h"
#include "linux/windows/dsound.h"
#include "linux/windows/resources.h"
#include "linux/windows/bitmap.h"
#include <string>
// Resources
HRSRC FindResource(void *, const char * filename, const char *);
// Bitmap
HBITMAP LoadBitmap(HINSTANCE hInstance, const char * filename);
LONG GetBitmapBits(HBITMAP hbit, LONG cb, LPVOID lpvBits);
// Keyboard
BYTE KeybGetKeycode();
BYTE KeybReadData();
BYTE KeybReadFlag();
// Joystick
BYTE JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles);
BYTE JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles);
// MessageBox
int MessageBox(HWND, const char * text, const char * caption, UINT type);
// Mockingboard
void registerSoundBuffer(IDirectSoundBuffer * buffer);
void unregisterSoundBuffer(IDirectSoundBuffer * buffer);