AppleWin/source/frontends/qapple/graphicscache.cpp
Andrea Odetti 8dd454af4d Add support for Double Low & Hi Resolution.
For Double Low Res, I am not sure the colors are correct.


Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2017-10-14 19:18:44 +01:00

129 lines
3.8 KiB
C++

#include "graphicscache.h"
#include <QPainter>
namespace
{
void halfScanLines(QPixmap & charset, const QColor & black)
{
const int height = charset.height();
const int width = charset.width();
QPainter paint(&charset);
paint.setPen(black);
for (int i = 0; i < height; i += 2)
{
paint.drawLine(0, i, width - 1, i);
}
}
QPixmap buildHiResMono80()
{
const QColor black(Qt::black);
const QColor white(Qt::white);
QPixmap hires(7, 128 * 2); // 128 values 2 lines each
QPainter painter(&hires);
for (int i = 0; i < 128; ++i)
{
for (int j = 0; j < 7; ++j)
{
const QColor & color = (i & (1 << j)) ? white : black;
painter.fillRect(j, i * 2, 1, 2, color);
}
}
return hires;
}
enum LoResColor {
BLACK,
DEEP_RED,
DARK_BLUE,
MAGENTA,
DARK_GREEN,
DARK_GRAY,
BLUE,
LIGHT_BLUE,
BROWN,
ORANGE,
LIGHT_GRAY,
PINK,
GREEN,
YELLOW,
AQUA,
WHITE
};
#define SETFRAMECOLOR(c, r, g, b) colors[c].setRgb(r, g, b);
QPixmap buildLoResColor80()
{
std::vector<QColor> colors(16);
SETFRAMECOLOR(BLACK, 0x00,0x00,0x00); // 0
SETFRAMECOLOR(DEEP_RED, 0x9D,0x09,0x66); // 0xD0,0x00,0x30 -> Linards Tweaked 0x9D,0x09,0x66
SETFRAMECOLOR(DARK_BLUE, 0x00,0x00,0x80); // 4 // not used
SETFRAMECOLOR(MAGENTA, 0xC7,0x34,0xFF); // FD Linards Tweaked 0xFF,0x00,0xFF -> 0xC7,0x34,0xFF
SETFRAMECOLOR(DARK_GREEN, 0x00,0x80,0x00); // 2 // not used
SETFRAMECOLOR(DARK_GRAY, 0x80,0x80,0x80); // F8
SETFRAMECOLOR(BLUE, 0x0D,0xA1,0xFF); // FC Linards Tweaked 0x00,0x00,0xFF -> 0x0D,0xA1,0xFF
SETFRAMECOLOR(LIGHT_BLUE, 0xAA,0xAA,0xFF); // 0x60,0xA0,0xFF -> Linards Tweaked 0xAA,0xAA,0xFF
SETFRAMECOLOR(BROWN, 0x55,0x55,0x00); // 0x80,0x50,0x00 -> Linards Tweaked 0x55,0x55,0x00
SETFRAMECOLOR(ORANGE, 0xF2,0x5E,0x00); // 0xFF,0x80,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(LIGHT_GRAY, 0xC0,0xC0,0xC0); // 7 // GR: COLOR=10
SETFRAMECOLOR(PINK, 0xFF,0x89,0xE5); // 0xFF,0x90,0x80 -> Linards Tweaked 0xFF,0x89,0xE5
SETFRAMECOLOR(GREEN, 0x38,0xCB,0x00); // FA Linards Tweaked 0x00,0xFF,0x00 -> 0x38,0xCB,0x00
SETFRAMECOLOR(YELLOW, 0xD5,0xD5,0x1A); // FB Linards Tweaked 0xFF,0xFF,0x00 -> 0xD5,0xD5,0x1A
SETFRAMECOLOR(AQUA, 0x62,0xF6,0x99); // 0x40,0xFF,0x90 -> Linards Tweaked 0x62,0xF6,0x99
SETFRAMECOLOR(WHITE, 0xFF,0xFF,0xFF); // FF
QPixmap lores(7, 256 * 16); // 256 values 16 lines each
QPainter painter(&lores);
for (int i = 0; i < 256; ++i)
{
const int top = i & 0b1111;
const int bottom = (i >> 4) & 0b1111;
painter.fillRect(0, i * 16, 7, 8, colors[top]);
painter.fillRect(0, i * 16 + 8, 7, 8, colors[bottom]);
}
return lores;
}
}
GraphicsCache::GraphicsCache()
{
const QColor black(Qt::black);
myCharset40.load(":/resources/CHARSET4.BMP");
halfScanLines(myCharset40, black);
myCharset80 = myCharset40.scaled(myCharset40.width() / 2, myCharset40.height());
// it was already half scan
myHiResMono80 = buildHiResMono80();
halfScanLines(myHiResMono80, black);
myHiResMono40 = myHiResMono80.scaled(myHiResMono80.width() * 2, myHiResMono80.height());
// it was already half scan
myLoResColor80 = buildLoResColor80();
halfScanLines(myLoResColor80, black);
myLoResColor40 = myLoResColor80.scaled(myLoResColor80.width() * 2, myLoResColor80.height());
// it was already half scan
}