AppleWin/source/frontends/sa2
Andrea Odetti 6d4dd11f06 Audio: remove useless workaround 1/3 1/4 and initial silence.
Let AW's adaptive algorithm do it all.
Just be careful not writing too much to SDL as it would unsettle AW.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-11-20 20:23:10 +00:00
..
bitmaps.cpp Better way to share data between ncurses and sdl2. 2020-10-09 19:13:42 +01:00
CMakeLists.txt Improve SDL debug info. 2020-11-14 09:29:21 +00:00
emulator.cpp Audio: remove useless workaround 1/3 1/4 and initial silence. 2020-11-20 20:23:10 +00:00
emulator.h Keep track of actual speed to ensure emulated CPU goes at the right speed (and keeps audio on track). 2020-11-20 15:32:35 +00:00
gamepad.cpp Paddle: make raw interface to return values in [-1,1] to ease transformations. 2020-10-15 16:24:20 +01:00
gamepad.h Paddle: make raw interface to return values in [-1,1] to ease transformations. 2020-10-15 16:24:20 +01:00
main.cpp Keep track of actual speed to ensure emulated CPU goes at the right speed (and keeps audio on track). 2020-11-20 15:32:35 +00:00
sdirectsound.cpp Audio: remove useless workaround 1/3 1/4 and initial silence. 2020-11-20 20:23:10 +00:00
sdirectsound.h Audio: remove useless workaround 1/3 1/4 and initial silence. 2020-11-20 20:23:10 +00:00
utils.cpp Add ability to select SDL driver. 2020-11-14 11:01:05 +00:00
utils.h Add ability to select SDL driver. 2020-11-14 11:01:05 +00:00