AppleWin/source/frontends/common2/utils.h
Andrea Odetti e8bcb72771 Save / load window SDL2 window position.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-10-30 15:24:54 +01:00

17 lines
422 B
C++

#pragma once
#include <string>
namespace common2
{
struct Geometry;
void setSnapshotFilename(const std::string & filename, const bool load);
// Do not call directly. Used in CommonFrame
void InitialiseEmulator();
void DestroyEmulator();
void loadGeometryFromRegistry(const std::string &section, Geometry & geometry);
void saveGeometryToRegistry(const std::string &section, const Geometry & geometry);
}