75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
#pragma once
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// Pi3 with Fake KMS
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// "OpenGL ES 2.0 Mesa 19.3.2"
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// "Supported versions are: 1.00 ES"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#define SA2_CONTEXT_FLAGS 0
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#define SA2_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_ES
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#define SA2_CONTEXT_MAJOR_VERSION 2
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#define SA2_CONTEXT_MINOR_VERSION 0
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// this is defined in gl2ext.h and nowhere in gl3.h
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#define SA2_IMAGE_FORMAT_INTERNAL GL_BGRA_EXT
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#define SA2_IMAGE_FORMAT GL_BGRA_EXT
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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// Pi4 with Fake KMS
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// "OpenGL ES 3.1 Mesa 19.3.2"
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// "Supported versions are: 1.00 ES, 3.00 ES, and 3.10 ES"
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// On my desktop
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// "OpenGL ES 3.1 Mesa 20.2.6"
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// "Supported versions are: 1.00 ES, 3.00 ES, and 3.10 ES"
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// "310 es" is accepted on a Pi4, but the imgui shaders do not compile
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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#define SA2_CONTEXT_FLAGS 0
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#define SA2_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_ES
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#define SA2_CONTEXT_MAJOR_VERSION 3
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#define SA2_CONTEXT_MINOR_VERSION 0
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// this is defined in gl2ext.h and nowhere in gl3.h
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#define SA2_IMAGE_FORMAT_INTERNAL GL_BGRA_EXT
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#define SA2_IMAGE_FORMAT GL_BGRA_EXT
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#elif defined(__APPLE__)
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#include <SDL_opengl.h>
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#define SA2_CONTEXT_FLAGS SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
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#define SA2_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_CORE
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#define SA2_CONTEXT_MAJOR_VERSION 3
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#define SA2_CONTEXT_MINOR_VERSION 2
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#define SA2_IMAGE_FORMAT_INTERNAL GL_RGBA
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#define SA2_IMAGE_FORMAT GL_BGRA
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#else
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#include <SDL_opengl.h>
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#define SA2_CONTEXT_FLAGS 0
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#define SA2_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_CORE
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#define SA2_CONTEXT_MAJOR_VERSION 3
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#define SA2_CONTEXT_MINOR_VERSION 2
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#define SA2_IMAGE_FORMAT_INTERNAL GL_RGBA
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#define SA2_IMAGE_FORMAT GL_BGRA
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#endif
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#include "imgui.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_memory_editor.h"
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