AppleWin/source/frontends/sdl/imgui/sdlimguiframe.h
Andrea Odetti 7865fc3457 First meaningful usage of ImGui features.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-02-07 16:10:54 +00:00

37 lines
614 B
C++

#pragma once
#include "frontends/sdl/sdlframe.h"
#include "frontends/sdl/imgui/gles.h"
class SDLImGuiFrame : public SDLFrame
{
public:
SDLImGuiFrame();
~SDLImGuiFrame() override;
void UpdateTexture() override;
void RenderPresent() override;
private:
void DrawAppleVideo();
void ShowSettings();
struct ImGuiSettings
{
std::string iniFileLocation;
bool windowed = false;
bool showDemo = false;
};
size_t myPitch;
size_t myOffset;
size_t myBorderlessWidth;
size_t myBorderlessHeight;
SDL_GLContext myGLContext;
ImTextureID myTexture;
ImGuiSettings mySettings;
};