Ensure log file is created before it is used the first time. Only close the log file once at the end. https://github.com/audetto/AppleWin/issues/30 Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#pragma once
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#include "frontends/common2/speed.h"
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#include "frontends/libretro/environment.h"
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#include "linux/context.h"
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#include <string>
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#include <vector>
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namespace ra2
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{
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class RetroFrame;
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class Game
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{
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public:
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Game();
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~Game();
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bool loadGame(const std::string & path);
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bool loadSnapshot(const std::string & path);
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void executeOneFrame();
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void processInputEvents();
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void drawVideoBuffer();
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static void keyboardCallback(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
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static void frameTimeCallback(retro_usec_t usec);
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static constexpr size_t FPS = 60;
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static unsigned ourInputDevices[MAX_PADS];
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static retro_usec_t ourFrameTime;
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private:
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const Logger myLogger;
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const std::shared_ptr<RetroFrame> myFrame;
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common2::Speed mySpeed; // fixed speed
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std::vector<int> myButtonStates;
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bool checkButtonPressed(unsigned id);
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void keyboardEmulation();
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static void processKeyDown(unsigned keycode, uint32_t character, uint16_t key_modifiers);
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static void processKeyUp(unsigned keycode, uint32_t character, uint16_t key_modifiers);
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};
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}
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