AppleWin/source/frontends/libretro/libretro.cpp
Andrea Odetti 87ddb8033f Expose some variable to retroarch.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-12-28 15:04:24 +00:00

295 lines
6.7 KiB
C++

#include "libretro.h"
#include <memory>
#include <cstring>
#include "StdAfx.h"
#include "Common.h"
#include "Video.h"
#include "linux/version.h"
#include "linux/paddle.h"
#include "frontends/libretro/game.h"
#include "frontends/libretro/environment.h"
#include "frontends/libretro/joypad.h"
#include "frontends/libretro/analog.h"
#include "frontends/libretro/rdirectsound.h"
#include "frontends/libretro/retroregistry.h"
namespace
{
std::unique_ptr<Game> game;
bool endsWith(const std::string & value, const std::string & ending)
{
if (ending.size() > value.size())
{
return false;
}
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
}
void retro_init(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
const char *dir = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
{
retro_base_directory = dir;
}
}
void retro_deinit(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
unsigned retro_api_version(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
log_cb(RETRO_LOG_INFO, "RA2: %s, Plugging device %u into port %u.\n", __FUNCTION__, device, port);
if (port == 0)
{
switch (device)
{
case RETRO_DEVICE_NONE:
Paddle::instance().reset();
break;
case RETRO_DEVICE_JOYPAD:
Paddle::instance().reset(new Joypad);
Paddle::setSquaring(false);
break;
case RETRO_DEVICE_ANALOG:
Paddle::instance().reset(new Analog);
Paddle::setSquaring(true);
break;
default:
break;
}
Game::input_devices[port] = device;
}
}
void retro_get_system_info(retro_system_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
static std::string version = getVersion();
memset(info, 0, sizeof(*info));
info->library_name = "AppleWin";
info->library_version = version.c_str();
info->need_fullpath = true;
info->valid_extensions = "bin|do|dsk|nib|po|gz|woz|zip|2mg|2img|iie|apl|hdv|yaml";
}
void retro_get_system_av_info(retro_system_av_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
info->geometry.base_width = GetFrameBufferBorderlessWidth();
info->geometry.base_height = GetFrameBufferBorderlessHeight();
info->geometry.max_width = GetFrameBufferBorderlessWidth();
info->geometry.max_height = GetFrameBufferBorderlessHeight();
info->geometry.aspect_ratio = 0;
info->timing.fps = Game::FPS;
info->timing.sample_rate = SPKR_SAMPLE_RATE;
}
void retro_set_environment(retro_environment_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
environ_cb = cb;
if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
log_cb = logging.log;
else
log_cb = fallback_log;
static const struct retro_controller_description controllers[] =
{
{ "Standard Joypad", RETRO_DEVICE_JOYPAD },
{ "Analog Joypad", RETRO_DEVICE_ANALOG }
};
static const struct retro_controller_info ports[] =
{
{ controllers, sizeof(controllers) / sizeof(controllers[0]) },
{ nullptr, 0 }
};
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
retro_keyboard_callback keyboardCallback = {&Game::keyboardCallback};
cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &keyboardCallback);
retro_audio_buffer_status_callback audioCallback = {&RDirectSound::bufferStatusCallback};
cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, &audioCallback);
retro_frame_time_callback timeCallback = {&Game::frameTimeCallback, 1000000 / Game::FPS};
cb(RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK, &timeCallback);
SetupRetroVariables();
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
video_cb = cb;
}
void retro_run(void)
{
game->processInputEvents();
game->executeOneFrame();
game->drawVideoBuffer();
const size_t ms = (1000 + 60 - 1) / 60; // round up
RDirectSound::writeAudio(ms);
}
bool retro_load_game(const retro_game_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
return false;
}
try
{
game.reset(new Game);
const std::string snapshotEnding = ".aws.yaml";
const std::string gamePath = info->path;
bool ok;
if (endsWith(gamePath, snapshotEnding))
{
ok = game->loadSnapshot(gamePath);
}
else
{
ok = game->loadGame(gamePath);
}
log_cb(RETRO_LOG_INFO, "Game path: %s:%d\n", info->path, ok);
if (ok)
{
display_message("Enable Game Focus Mode for better keyboard handling");
}
return ok;
}
catch (const std::exception & e)
{
log_cb(RETRO_LOG_INFO, "Exception: %s\n", e.what());
}
catch (const std::string & s)
{
log_cb(RETRO_LOG_INFO, "Exception: %s\n", s.c_str());
}
return false;
}
void retro_unload_game(void)
{
game.reset();
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
unsigned retro_get_region(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return RETRO_REGION_NTSC;
}
void retro_reset(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
size_t retro_serialize_size(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return 0;
}
bool retro_serialize(void *data, size_t size)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
bool retro_unserialize(const void *data, size_t size)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
void retro_cheat_reset(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
void *retro_get_memory_data(unsigned id)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return nullptr;
}
size_t retro_get_memory_size(unsigned id)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return 0;
}