AppleWin/source/linux/joy_input.cpp
Andrea Odetti 1a75e9f0de And share the joystick with QApple.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2017-10-14 19:18:44 +01:00

166 lines
3.6 KiB
C++

#include "StdAfx.h"
#include "linux/joy_input.h"
#include <cstring>
#include <fcntl.h>
#include <unistd.h>
#include <libevdev/libevdev.h>
#include "Log.h"
#include "Memory.h"
#include "Common.h"
#include "CPU.h"
unsigned __int64 g_nJoyCntrResetCycle = 0; // Abs cycle that joystick counters were reset
const double PDL_CNTR_INTERVAL = 2816.0 / 255.0; // 11.04 (From KEGS)
std::shared_ptr<Input> Input::ourSingleton;
void Input::initialise(const std::string & device)
{
ourSingleton.reset(new Input(device));
}
Input & Input::instance()
{
return *ourSingleton;
}
Input::Input(const std::string & device)
: myButtonCodes(2), myAxisCodes(2), myAxisMins(2), myAxisMaxs(2)
{
myFD = open(device.c_str(), O_RDONLY | O_NONBLOCK);
if (myFD > 0)
{
libevdev * dev;
int rc = libevdev_new_from_fd(myFD, &dev);
if (rc < 0)
{
LogFileOutput("Input: failed to init libevdev (%s): %s\n", strerror(-rc), device.c_str());
}
else
{
myDev.reset(dev, libevdev_free);
myButtonCodes[0] = BTN_SOUTH;
myButtonCodes[1] = BTN_EAST;
myAxisCodes[0] = ABS_X;
myAxisCodes[1] = ABS_Y;
for (size_t i = 0; i < myAxisCodes.size(); ++i)
{
myAxisMins[i] = libevdev_get_abs_minimum(myDev.get(), myAxisCodes[i]);
myAxisMaxs[i] = libevdev_get_abs_maximum(myDev.get(), myAxisCodes[i]);
}
}
}
else
{
LogFileOutput("Input: failed to open device (%s): %s\n", strerror(errno), device.c_str());
}
}
Input::~Input()
{
if (myFD > 0)
{
close(myFD);
}
}
int Input::poll()
{
int counter = 0;
if (!myDev)
{
return counter;
}
input_event ev;
int rc = LIBEVDEV_READ_STATUS_SUCCESS;
do
{
if (rc == LIBEVDEV_READ_STATUS_SYNC)
rc = libevdev_next_event(myDev.get(), LIBEVDEV_READ_FLAG_SYNC, &ev);
else
rc = libevdev_next_event(myDev.get(), LIBEVDEV_READ_FLAG_NORMAL, &ev);
++counter;
} while (rc >= 0);
return counter;
}
bool Input::getButton(int i) const
{
int value = 0;
if (myDev)
{
int rc = libevdev_fetch_event_value(myDev.get(), EV_KEY, myButtonCodes[i], &value);
}
return value != 0;
}
int Input::getAxis(int i) const
{
if (myDev)
{
int value = 0;
int rc = libevdev_fetch_event_value(myDev.get(), EV_ABS, myAxisCodes[i], &value);
int pdl = 255 * (value - myAxisMins[i]) / (myAxisMaxs[i] - myAxisMins[i]);
return pdl;
}
else
{
return 0;
}
}
BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
{
addr &= 0xFF;
BOOL pressed = 0;
switch (addr)
{
case 0x61:
pressed = Input::instance().getButton(0);
break;
case 0x62:
pressed = Input::instance().getButton(1);
break;
case 0x63:
break;
}
return MemReadFloatingBus(pressed, nCyclesLeft);
}
BYTE __stdcall JoyReadPosition(WORD pc, WORD address, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
{
const int nJoyNum = (address & 2) ? 1 : 0; // $C064..$C067
CpuCalcCycles(nCyclesLeft);
BOOL nPdlCntrActive = 0;
if (nJoyNum == 0)
{
int axis = address & 1;
int pdl = Input::instance().getAxis(axis);
// This is from KEGS. It helps games like Championship Lode Runner & Boulderdash
if (pdl >= 255)
pdl = 280;
nPdlCntrActive = g_nCumulativeCycles <= (g_nJoyCntrResetCycle + (unsigned __int64) ((double)pdl * PDL_CNTR_INTERVAL));
}
return MemReadFloatingBus(nPdlCntrActive, nCyclesLeft);
}
BYTE __stdcall JoyResetPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
{
CpuCalcCycles(nCyclesLeft);
g_nJoyCntrResetCycle = g_nCumulativeCycles;
return MemReadFloatingBus(nCyclesLeft);
}