AppleWin/source/frontends/sdl/sdlframe.h
Andrea Odetti 05b2d5b2e7 Split SDLFrame to ease integration of ImGui.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-02-06 10:11:29 +00:00

25 lines
591 B
C++

#pragma once
#include "frontends/common2/commonframe.h"
#include <SDL.h>
class SDLFrame : public CommonFrame
{
public:
SDLFrame();
void VideoPresentScreen() override;
void FrameRefreshStatus(int drawflags) override;
int FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType) override;
void GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits) override;
virtual void UpdateTexture() = 0;
virtual void RenderPresent() = 0;
const std::shared_ptr<SDL_Window> & GetWindow() const;
protected:
void SetApplicationIcon();
std::shared_ptr<SDL_Window> myWindow;
};